DYT/Tool/3rdParty_x64/include/1.5/dom/domFx_sources.h

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#ifndef __dom150Fx_sources_h__
#define __dom150Fx_sources_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
class DAE;
namespace ColladaDOM150 {
class domFx_sources : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::FX_SOURCES; }
static daeInt ID() { return 182; }
virtual daeInt typeID() const { return ID(); }
public:
class domInline;
typedef daeSmartRef<domInline> domInlineRef;
typedef daeTArray<domInlineRef> domInline_Array;
/**
* this is allows you to include some code right here....like a #define for
* an uber shader that is imported
*/
class domInline : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::INLINE; }
static daeInt ID() { return 183; }
virtual daeInt typeID() const { return ID(); }
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return Returns a xsString of the value.
*/
xsString getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( xsString val ) { *(daeStringRef*)&_value = val; }
protected: // Value
/**
* The xsString value of the text data of this element.
*/
xsString _value;
protected:
/**
* Constructor
*/
domInline(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domInline() {}
/**
* Overloaded assignment operator
*/
virtual domInline &operator=( const domInline &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domImport;
typedef daeSmartRef<domImport> domImportRef;
typedef daeTArray<domImportRef> domImport_Array;
/**
* Ref attribute identifies the sid of a code or include element
*/
class domImport : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::IMPORT; }
static daeInt ID() { return 184; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
xsToken attrRef;
public: //Accessors and Mutators
/**
* Gets the ref attribute.
* @return Returns a xsToken of the ref attribute.
*/
xsToken getRef() const { return attrRef; }
/**
* Sets the ref attribute.
* @param atRef The new value for the ref attribute.
*/
void setRef( xsToken atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; }
protected:
/**
* Constructor
*/
domImport(DAE& dae) : daeElement(dae), attrRef() {}
/**
* Destructor
*/
virtual ~domImport() {}
/**
* Overloaded assignment operator
*/
virtual domImport &operator=( const domImport &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Elements
/**
* this is allows you to include some code right here....like a #define for
* an uber shader that is imported @see domInline
*/
domInline_Array elemInline_array;
/**
* Ref attribute identifies the sid of a code or include element @see domImport
*/
domImport_Array elemImport_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the inline element array.
* @return Returns a reference to the array of inline elements.
*/
domInline_Array &getInline_array() { return elemInline_array; }
/**
* Gets the inline element array.
* @return Returns a constant reference to the array of inline elements.
*/
const domInline_Array &getInline_array() const { return elemInline_array; }
/**
* Gets the import element array.
* @return Returns a reference to the array of import elements.
*/
domImport_Array &getImport_array() { return elemImport_array; }
/**
* Gets the import element array.
* @return Returns a constant reference to the array of import elements.
*/
const domImport_Array &getImport_array() const { return elemImport_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domFx_sources(DAE& dae) : daeElement(dae), elemInline_array(), elemImport_array() {}
/**
* Destructor
*/
virtual ~domFx_sources() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domFx_sources &operator=( const domFx_sources &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif