179 lines
5.4 KiB
C
179 lines
5.4 KiB
C
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#ifndef __dom150Gles2_shader_h__
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#define __dom150Gles2_shader_h__
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#include <dae/daeDocument.h>
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#include <1.5/dom/domTypes.h>
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#include <1.5/dom/domElements.h>
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#include <1.5/dom/domFx_sources.h>
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#include <1.5/dom/domFx_target.h>
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#include <1.5/dom/domExtra.h>
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class DAE;
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namespace ColladaDOM150 {
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/**
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* Identify code fragments and bind their parameters to effect parameters
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* to identify how their values will be filled in
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*/
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class domGles2_shader : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLES2_SHADER; }
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static daeInt ID() { return 213; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domSources;
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typedef daeSmartRef<domSources> domSourcesRef;
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typedef daeTArray<domSourcesRef> domSources_Array;
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/**
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* sid of the code or include element which provides the source for this shader.
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* Code may come from local or library_code.
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*/
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class domSources : public domFx_sources
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SOURCES; }
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static daeInt ID() { return 214; }
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virtual daeInt typeID() const { return ID(); }
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protected: // Attribute
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/**
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* Not used by GLSL. Some languages require functional entry points. GLSL
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* always uses "main". CG requires an entry point
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*/
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xsToken attrEntry;
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public: //Accessors and Mutators
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/**
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* Gets the entry attribute.
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* @return Returns a xsToken of the entry attribute.
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*/
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xsToken getEntry() const { return attrEntry; }
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/**
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* Sets the entry attribute.
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* @param atEntry The new value for the entry attribute.
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*/
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void setEntry( xsToken atEntry ) { *(daeStringRef*)&attrEntry = atEntry; _validAttributeArray[0] = true; }
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protected:
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/**
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* Constructor
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*/
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domSources(DAE& dae) : domFx_sources(dae), attrEntry() {}
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/**
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* Destructor
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*/
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virtual ~domSources() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domSources &operator=( const domSources &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Attribute
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/**
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* GPU Pipeline stage for this programmable shader. Current standards are
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* VERTEX (vertex shader), FRAGMENT (pixel or fragment shader). These are
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* recognized by both GLSL and CG
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*/
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domFx_pipeline_stage attrStage;
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protected: // Elements
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/**
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* sid of the code or include element which provides the source for this shader.
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* Code may come from local or library_code. @see domSources
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*/
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domSourcesRef elemSources;
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/**
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* Not used by GLSL. This identifies a very specific binary target format
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* for such things as a specific generation of GPU. Ex. NV4x @see domCompiler
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*/
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domFx_target_Array elemCompiler_array;
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domExtra_Array elemExtra_array;
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public: //Accessors and Mutators
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/**
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* Gets the stage attribute.
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* @return Returns a domFx_pipeline_stage of the stage attribute.
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*/
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domFx_pipeline_stage getStage() const { return attrStage; }
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/**
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* Sets the stage attribute.
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* @param atStage The new value for the stage attribute.
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*/
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void setStage( domFx_pipeline_stage atStage ) { attrStage = atStage; }
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/**
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* Gets the sources element.
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* @return a daeSmartRef to the sources element.
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*/
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const domSourcesRef getSources() const { return elemSources; }
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/**
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* Gets the compiler element array.
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* @return Returns a reference to the array of compiler elements.
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*/
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domFx_target_Array &getCompiler_array() { return elemCompiler_array; }
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/**
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* Gets the compiler element array.
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* @return Returns a constant reference to the array of compiler elements.
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*/
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const domFx_target_Array &getCompiler_array() const { return elemCompiler_array; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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protected:
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/**
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* Constructor
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*/
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domGles2_shader(DAE& dae) : daeElement(dae), attrStage(), elemSources(), elemCompiler_array(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domGles2_shader() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domGles2_shader &operator=( const domGles2_shader &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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} // ColladaDOM150
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#endif
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