DYT/Tool/3rdParty_x64/include/1.5/dom/domGlsl_shader.h

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2024-11-22 15:19:31 +00:00
#ifndef __dom150Glsl_shader_h__
#define __dom150Glsl_shader_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domFx_sources.h>
#include <1.5/dom/domExtra.h>
class DAE;
namespace ColladaDOM150 {
/**
* Identify code fragments and bind their parameters to effect parameters
* to identify how their values will be filled in
*/
class domGlsl_shader : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLSL_SHADER; }
static daeInt ID() { return 231; }
virtual daeInt typeID() const { return ID(); }
protected: // Attribute
/**
* GPU Pipeline stage for this programmable shader. Current standards are
* VERTEX (vertex shader), FRAGMENT (pixel or fragment shader). These are
* recognized by both GLSL and CG
*/
domFx_pipeline_stage attrStage;
protected: // Elements
/**
* sid of the code or include element which provides the source for this shader.
* Code may come from local or library_code. @see domSources
*/
domFx_sourcesRef elemSources;
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the stage attribute.
* @return Returns a domFx_pipeline_stage of the stage attribute.
*/
domFx_pipeline_stage getStage() const { return attrStage; }
/**
* Sets the stage attribute.
* @param atStage The new value for the stage attribute.
*/
void setStage( domFx_pipeline_stage atStage ) { attrStage = atStage; }
/**
* Gets the sources element.
* @return a daeSmartRef to the sources element.
*/
const domFx_sourcesRef getSources() const { return elemSources; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domGlsl_shader(DAE& dae) : daeElement(dae), attrStage(), elemSources(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domGlsl_shader() {}
/**
* Overloaded assignment operator
*/
virtual domGlsl_shader &operator=( const domGlsl_shader &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif