DYT/Tool/3rdParty_x64/include/1.5/dom/domVisual_scene.h

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#ifndef __dom150Visual_scene_h__
#define __dom150Visual_scene_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domAsset.h>
#include <1.5/dom/domNode.h>
#include <1.5/dom/domExtra.h>
class DAE;
namespace ColladaDOM150 {
/**
* The visual_scene element declares the base of the visual_scene hierarchy
* or scene graph. The scene contains elements that comprise much of the
* visual and transformational information content as created by the authoring
* tools.
*/
class domVisual_scene : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::VISUAL_SCENE; }
static daeInt ID() { return 388; }
virtual daeInt typeID() const { return ID(); }
public:
class domEvaluate_scene;
typedef daeSmartRef<domEvaluate_scene> domEvaluate_sceneRef;
typedef daeTArray<domEvaluate_sceneRef> domEvaluate_scene_Array;
/**
* The evaluate_scene element declares information specifying how to evaluate
* this visual_scene. There may be any number of evaluate_scene elements.
* They are evaluated in order and particular one may be disabled via setting
* enabled=false.
*/
class domEvaluate_scene : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE_SCENE; }
static daeInt ID() { return 389; }
virtual daeInt typeID() const { return ID(); }
public:
class domRender;
typedef daeSmartRef<domRender> domRenderRef;
typedef daeTArray<domRenderRef> domRender_Array;
/**
* The render element describes one effect pass to evaluate the scene. There
* must be at least one render element.
*/
class domRender : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::RENDER; }
static daeInt ID() { return 390; }
virtual daeInt typeID() const { return ID(); }
public:
class domLayer;
typedef daeSmartRef<domLayer> domLayerRef;
typedef daeTArray<domLayerRef> domLayer_Array;
/**
* The layer element specifies which layer to render in this compositing step
* while evaluating the scene. You may specify any number of layers. No layers
* mans that the entire scene will be used.
*/
class domLayer : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LAYER; }
static daeInt ID() { return 391; }
virtual daeInt typeID() const { return ID(); }
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return Returns a xsNCName of the value.
*/
xsNCName getValue() const { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; }
protected: // Value
/**
* The xsNCName value of the text data of this element.
*/
xsNCName _value;
protected:
/**
* Constructor
*/
domLayer(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domLayer() {}
/**
* Overloaded assignment operator
*/
virtual domLayer &operator=( const domLayer &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domInstance_material;
typedef daeSmartRef<domInstance_material> domInstance_materialRef;
typedef daeTArray<domInstance_materialRef> domInstance_material_Array;
/**
* The instance_material element specifies which effect to render in this
* compositing step while evaluating the scene.
*/
class domInstance_material : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::INSTANCE_MATERIAL; }
static daeInt ID() { return 392; }
virtual daeInt typeID() const { return ID(); }
public:
class domTechnique_override;
typedef daeSmartRef<domTechnique_override> domTechnique_overrideRef;
typedef daeTArray<domTechnique_overrideRef> domTechnique_override_Array;
class domTechnique_override : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_OVERRIDE; }
static daeInt ID() { return 393; }
virtual daeInt typeID() const { return ID(); }
protected: // Attributes
/**
* technique
*/
xsNCName attrRef;
/**
* Explicitly select one pass. If empty then use all passes of the technique.
*/
xsNCName attrPass;
public: //Accessors and Mutators
/**
* Gets the ref attribute.
* @return Returns a xsNCName of the ref attribute.
*/
xsNCName getRef() const { return attrRef; }
/**
* Sets the ref attribute.
* @param atRef The new value for the ref attribute.
*/
void setRef( xsNCName atRef ) { *(daeStringRef*)&attrRef = atRef; _validAttributeArray[0] = true; }
/**
* Gets the pass attribute.
* @return Returns a xsNCName of the pass attribute.
*/
xsNCName getPass() const { return attrPass; }
/**
* Sets the pass attribute.
* @param atPass The new value for the pass attribute.
*/
void setPass( xsNCName atPass ) { *(daeStringRef*)&attrPass = atPass; _validAttributeArray[1] = true; }
protected:
/**
* Constructor
*/
domTechnique_override(DAE& dae) : daeElement(dae), attrRef(), attrPass() {}
/**
* Destructor
*/
virtual ~domTechnique_override() {}
/**
* Overloaded assignment operator
*/
virtual domTechnique_override &operator=( const domTechnique_override &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domBind;
typedef daeSmartRef<domBind> domBindRef;
typedef daeTArray<domBindRef> domBind_Array;
/**
* The bind element binds values to effect parameters upon instantiation.
*/
class domBind : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::BIND; }
static daeInt ID() { return 394; }
virtual daeInt typeID() const { return ID(); }
protected: // Attributes
/**
* The semantic attribute specifies which effect parameter to bind.
*/
xsNCName attrSemantic;
/**
* The target attribute specifies the location of the value to bind to the
* specified semantic. This text string is a path-name following a simple
* syntax described in the ?Addressing Syntax? section.
*/
xsToken attrTarget;
public: //Accessors and Mutators
/**
* Gets the semantic attribute.
* @return Returns a xsNCName of the semantic attribute.
*/
xsNCName getSemantic() const { return attrSemantic; }
/**
* Sets the semantic attribute.
* @param atSemantic The new value for the semantic attribute.
*/
void setSemantic( xsNCName atSemantic ) { *(daeStringRef*)&attrSemantic = atSemantic; _validAttributeArray[0] = true; }
/**
* Gets the target attribute.
* @return Returns a xsToken of the target attribute.
*/
xsToken getTarget() const { return attrTarget; }
/**
* Sets the target attribute.
* @param atTarget The new value for the target attribute.
*/
void setTarget( xsToken atTarget ) { *(daeStringRef*)&attrTarget = atTarget; _validAttributeArray[1] = true; }
protected:
/**
* Constructor
*/
domBind(DAE& dae) : daeElement(dae), attrSemantic(), attrTarget() {}
/**
* Destructor
*/
virtual ~domBind() {}
/**
* Overloaded assignment operator
*/
virtual domBind &operator=( const domBind &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* URL to a material
*/
xsAnyURI attrUrl;
protected: // Elements
domTechnique_overrideRef elemTechnique_override;
/**
* The bind element binds values to effect parameters upon instantiation.
* @see domBind
*/
domBind_Array elemBind_array;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the url attribute.
* @return Returns a xsAnyURI reference of the url attribute.
*/
xsAnyURI &getUrl() { return attrUrl; }
/**
* Gets the url attribute.
* @return Returns a constant xsAnyURI reference of the url attribute.
*/
const xsAnyURI &getUrl() const { return attrUrl; }
/**
* Sets the url attribute.
* @param atUrl The new value for the url attribute.
*/
void setUrl( const xsAnyURI &atUrl ) { attrUrl = atUrl; _validAttributeArray[0] = true; }
/**
* Sets the url attribute.
* @param atUrl The new value for the url attribute.
*/
void setUrl( xsString atUrl ) { attrUrl = atUrl; _validAttributeArray[0] = true; }
/**
* Gets the technique_override element.
* @return a daeSmartRef to the technique_override element.
*/
const domTechnique_overrideRef getTechnique_override() const { return elemTechnique_override; }
/**
* Gets the bind element array.
* @return Returns a reference to the array of bind elements.
*/
domBind_Array &getBind_array() { return elemBind_array; }
/**
* Gets the bind element array.
* @return Returns a constant reference to the array of bind elements.
*/
const domBind_Array &getBind_array() const { return elemBind_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domInstance_material(DAE& dae) : daeElement(dae), attrUrl(dae, *this), elemTechnique_override(), elemBind_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domInstance_material() {}
/**
* Overloaded assignment operator
*/
virtual domInstance_material &operator=( const domInstance_material &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
domSid attrSid;
/**
* The name attribute is the text string name of this element. Optional attribute.
*/
xsToken attrName;
/**
* The camera_node attribute refers to a node that contains a camera describing
* the viewpoint to render this compositing step from.
*/
xsAnyURI attrCamera_node;
protected: // Elements
/**
* The layer element specifies which layer to render in this compositing step
* while evaluating the scene. You may specify any number of layers. No layers
* mans that the entire scene will be used. @see domLayer
*/
domLayer_Array elemLayer_array;
/**
* The instance_material element specifies which effect to render in this
* compositing step while evaluating the scene. @see domInstance_material
*/
domInstance_materialRef elemInstance_material;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the sid attribute.
* @return Returns a domSid of the sid attribute.
*/
domSid getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[0] = true; }
/**
* Gets the name attribute.
* @return Returns a xsToken of the name attribute.
*/
xsToken getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
/**
* Gets the camera_node attribute.
* @return Returns a xsAnyURI reference of the camera_node attribute.
*/
xsAnyURI &getCamera_node() { return attrCamera_node; }
/**
* Gets the camera_node attribute.
* @return Returns a constant xsAnyURI reference of the camera_node attribute.
*/
const xsAnyURI &getCamera_node() const { return attrCamera_node; }
/**
* Sets the camera_node attribute.
* @param atCamera_node The new value for the camera_node attribute.
*/
void setCamera_node( const xsAnyURI &atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[2] = true; }
/**
* Sets the camera_node attribute.
* @param atCamera_node The new value for the camera_node attribute.
*/
void setCamera_node( xsString atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[2] = true; }
/**
* Gets the layer element array.
* @return Returns a reference to the array of layer elements.
*/
domLayer_Array &getLayer_array() { return elemLayer_array; }
/**
* Gets the layer element array.
* @return Returns a constant reference to the array of layer elements.
*/
const domLayer_Array &getLayer_array() const { return elemLayer_array; }
/**
* Gets the instance_material element.
* @return a daeSmartRef to the instance_material element.
*/
const domInstance_materialRef getInstance_material() const { return elemInstance_material; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domRender(DAE& dae) : daeElement(dae), attrSid(), attrName(), attrCamera_node(dae, *this), elemLayer_array(), elemInstance_material(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domRender() {}
/**
* Overloaded assignment operator
*/
virtual domRender &operator=( const domRender &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
xsID attrId;
domSid attrSid;
xsToken attrName;
/**
* allow this to be disabled and hense skipped durring evaluation. This is
* useful for debug.
*/
xsBoolean attrEnable;
protected: // Elements
domAssetRef elemAsset;
/**
* The render element describes one effect pass to evaluate the scene. There
* must be at least one render element. @see domRender
*/
domRender_Array elemRender_array;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the sid attribute.
* @return Returns a domSid of the sid attribute.
*/
domSid getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; }
/**
* Gets the name attribute.
* @return Returns a xsToken of the name attribute.
*/
xsToken getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[2] = true; }
/**
* Gets the enable attribute.
* @return Returns a xsBoolean of the enable attribute.
*/
xsBoolean getEnable() const { return attrEnable; }
/**
* Sets the enable attribute.
* @param atEnable The new value for the enable attribute.
*/
void setEnable( xsBoolean atEnable ) { attrEnable = atEnable; _validAttributeArray[3] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the render element array.
* @return Returns a reference to the array of render elements.
*/
domRender_Array &getRender_array() { return elemRender_array; }
/**
* Gets the render element array.
* @return Returns a constant reference to the array of render elements.
*/
const domRender_Array &getRender_array() const { return elemRender_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domEvaluate_scene(DAE& dae) : daeElement(dae), attrId(), attrSid(), attrName(), attrEnable(), elemAsset(), elemRender_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domEvaluate_scene() {}
/**
* Overloaded assignment operator
*/
virtual domEvaluate_scene &operator=( const domEvaluate_scene &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
/**
* The id attribute is a text string containing the unique identifier of
* this element. This value must be unique within the instance document.
* Optional attribute.
*/
xsID attrId;
/**
* The name attribute is the text string name of this element. Optional attribute.
*/
xsToken attrName;
protected: // Elements
/**
* The visual_scene element may contain an asset element. @see domAsset
*/
domAssetRef elemAsset;
/**
* The visual_scene element must have at least one node element. @see domNode
*/
domNode_Array elemNode_array;
/**
* The evaluate_scene element declares information specifying how to evaluate
* this visual_scene. There may be any number of evaluate_scene elements.
* They are evaluated in order and particular one may be disabled via setting
* enabled=false. @see domEvaluate_scene
*/
domEvaluate_scene_Array elemEvaluate_scene_array;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the name attribute.
* @return Returns a xsToken of the name attribute.
*/
xsToken getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;}
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the node element array.
* @return Returns a reference to the array of node elements.
*/
domNode_Array &getNode_array() { return elemNode_array; }
/**
* Gets the node element array.
* @return Returns a constant reference to the array of node elements.
*/
const domNode_Array &getNode_array() const { return elemNode_array; }
/**
* Gets the evaluate_scene element array.
* @return Returns a reference to the array of evaluate_scene elements.
*/
domEvaluate_scene_Array &getEvaluate_scene_array() { return elemEvaluate_scene_array; }
/**
* Gets the evaluate_scene element array.
* @return Returns a constant reference to the array of evaluate_scene elements.
*/
const domEvaluate_scene_Array &getEvaluate_scene_array() const { return elemEvaluate_scene_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domVisual_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemNode_array(), elemEvaluate_scene_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domVisual_scene() {}
/**
* Overloaded assignment operator
*/
virtual domVisual_scene &operator=( const domVisual_scene &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif