DYT/Tool/OpenSceneGraph-3.6.5/include/OpenEXR/IexNamespace.h

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//
// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) Contributors to the OpenEXR Project.
//
#ifndef INCLUDED_IEXNAMESPACE_H
#define INCLUDED_IEXNAMESPACE_H
//
// The purpose of this file is to make it possible to specify an
// IEX_INTERNAL_NAMESPACE as a preprocessor definition and have all of the
// Iex symbols defined within that namespace rather than the standard
// Iex namespace. Those symbols are made available to client code through
// the IEX_NAMESPACE in addition to the IEX_INTERNAL_NAMESPACE.
//
// To ensure source code compatibility, the IEX_NAMESPACE defaults to Iex
// and then "using namespace IEX_INTERNAL_NAMESPACE;" brings all of the
// declarations from the IEX_INTERNAL_NAMESPACE into the IEX_NAMESPACE. This
// means that client code can continue to use syntax like Iex::BaseExc, but
// at link time it will resolve to a mangled symbol based on the
// IEX_INTERNAL_NAMESPACE.
//
// As an example, if one needed to build against a newer version of Iex and
// have it run alongside an older version in the same application, it is now
// possible to use an internal namespace to prevent collisions between the
// older versions of Iex symbols and the newer ones. To do this, the
// following could be defined at build time:
//
// IEX_INTERNAL_NAMESPACE = Iex_v2
//
// This means that declarations inside Iex headers look like this (after the
// preprocessor has done its work):
//
// namespace Iex_v2 {
// ...
// class declarations
// ...
// }
//
// namespace Iex {
// using namespace Iex_v2;
// }
//
//
// Open Source version of this file pulls in the IexConfig.h file
// for the configure time options.
//
#include "IexConfig.h"
#ifndef IEX_NAMESPACE
# define IEX_NAMESPACE Iex
#endif
#ifndef IEX_INTERNAL_NAMESPACE
# define IEX_INTERNAL_NAMESPACE IEX_NAMESPACE
#endif
//
// We need to be sure that we import the internal namespace into the public one.
// To do this, we use the small bit of code below which initially defines
// IEX_INTERNAL_NAMESPACE (so it can be referenced) and then defines
// IEX_NAMESPACE and pulls the internal symbols into the public namespace.
//
namespace IEX_INTERNAL_NAMESPACE
{}
namespace IEX_NAMESPACE
{
using namespace IEX_INTERNAL_NAMESPACE;
}
//
// There are identical pairs of HEADER/SOURCE ENTER/EXIT macros so that
// future extension to the namespace mechanism is possible without changing
// project source code.
//
#define IEX_INTERNAL_NAMESPACE_HEADER_ENTER \
namespace IEX_INTERNAL_NAMESPACE \
{
#define IEX_INTERNAL_NAMESPACE_HEADER_EXIT }
#define IEX_INTERNAL_NAMESPACE_SOURCE_ENTER \
namespace IEX_INTERNAL_NAMESPACE \
{
#define IEX_INTERNAL_NAMESPACE_SOURCE_EXIT }
#endif // INCLUDED_IEXNAMESPACE_H