DYT/Tool/OpenSceneGraph-3.6.5/include/OpenEXR/ImfCompression.h

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//
// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) Contributors to the OpenEXR Project.
//
#ifndef INCLUDED_IMF_COMPRESSION_H
#define INCLUDED_IMF_COMPRESSION_H
//-----------------------------------------------------------------------------
//
// enum Compression
//
// This file enumerates available compression methods and defines a simple API
// to query them.
//
// ----------------------------------------------------------------------------
#include "ImfForward.h"
#include <string>
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
// All available compression methods.
// NOTE: Must be extended to add a new codec. Ids must be continuous.
enum IMF_EXPORT_ENUM Compression
{
NO_COMPRESSION = 0, // no compression.
RLE_COMPRESSION = 1, // run length encoding.
ZIPS_COMPRESSION = 2, // zlib compression, one scan line at a time.
ZIP_COMPRESSION = 3, // zlib compression, in blocks of 16 scan lines.
PIZ_COMPRESSION = 4, // piz-based wavelet compression.
PXR24_COMPRESSION = 5, // lossy 24-bit float compression
B44_COMPRESSION = 6, // lossy 4-by-4 pixel block compression,
// fixed compression rate.
B44A_COMPRESSION = 7, // lossy 4-by-4 pixel block compression,
// flat fields are compressed more.
DWAA_COMPRESSION = 8, // lossy DCT based compression, in blocks
// of 32 scanlines. More efficient for partial
// buffer access.
DWAB_COMPRESSION = 9, // lossy DCT based compression, in blocks
// of 256 scanlines. More efficient space
// wise and faster to decode full frames
// than DWAA_COMPRESSION.
NUM_COMPRESSION_METHODS // number of different compression methods.
};
/// Returns a codec ID's short name (lowercase).
IMF_EXPORT void getCompressionNameFromId (Compression id, std::string& name);
/// Returns a codec ID's short description (lowercase).
IMF_EXPORT void
getCompressionDescriptionFromId (Compression id, std::string& desc);
/// Returns the codec name's ID, NUM_COMPRESSION_METHODS if not found.
IMF_EXPORT void
getCompressionIdFromName (const std::string& name, Compression& id);
/// Return true if a compression id exists.
IMF_EXPORT bool isValidCompression (int id);
/// Return a string enumerating all compression names, with a custom separator.
IMF_EXPORT void
getCompressionNamesString (const std::string& separator, std::string& in);
/// Return the number of scan lines expected by a given compression method.
IMF_EXPORT int getCompressionNumScanlines (Compression id);
/// Return true is the compression method exists and doesn't preserves data integrity.
IMF_EXPORT bool isLossyCompression (Compression id);
/// Return true is the compression method exists and supports deep data.
IMF_EXPORT bool isValidDeepCompression (Compression id);
/// Controls the default zip compression level used. Zip is used for
/// the 2 zip levels as well as some modes of the DWAA/B compression.
IMF_EXPORT void setDefaultZipCompressionLevel (int level);
/// Controls the default quality level for the DWA lossy compression
IMF_EXPORT void setDefaultDwaCompressionLevel (float level);
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
#endif