DYT/Tool/OpenSceneGraph-3.6.5/include/OpenEXR/ImfPartHelper.h

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//
// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) Weta Digital, Ltd and Contributors to the OpenEXR Project.
//
#ifndef INCLUDED_IMF_PARTHELPER_H
#define INCLUDED_IMF_PARTHELPER_H
//-----------------------------------------------------------------------------
//
// Functions to help split channels into separate parts: provide a list of
// channels, with desired views. call SplitChannels to assign a part to each
// layer, or correct the name of the channel.
// Also can enumerate the parts in a file and list which parts channels are in
//
// This is a good way to offer a 'create Multipart file' checkbox to the user in a
// write dialog box: Populate a list of MultiViewChannelName objects,
// call SplitChannels with whether single or multipart files are required.
// Then write the number of parts it specifies, using internal_name for the channel
// names in the ChannelList and FrameBuffer objects. There should be no need
// for different codepaths for single part and multipart files
//
// Similarly, on reading a file as a MultiPartInputFile, use GetChannelsInMultiPartFile to
// enumerate all channels in the file, using internal_name in FrameBuffer objects
// to read the channel
//
//
//-----------------------------------------------------------------------------
#include "ImfChannelList.h"
#include "ImfExport.h"
#include "ImfForward.h"
#include "ImfMultiPartInputFile.h"
#include "ImfMultiView.h"
#include "ImfNamespace.h"
#include "ImfStandardAttributes.h"
#include "ImfStringVectorAttribute.h"
#include <map>
#include <set>
#include <string>
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
struct MultiViewChannelName
{
public:
std::string name; ///< name of channel
std::string view; ///< view for channel
int part_number; ///< part number: updated by SplitChannels
std::string
internal_name; ///< name used in headers: in singlepart mode, may contain viewname
//return layer for this channel, or "" if no layer
std::string getLayer () const
{
std::size_t q = name.rfind ('.');
if (q == name.npos) { return ""; }
return name.substr (0, q);
}
std::string getSuffix () const
{
std::size_t q = name.rfind ('.');
if (q == name.npos) { return name; }
return name.substr (q + 1);
}
};
//
///\brief assigns individual channels to different parts based on their layer and view name
/// input is an array, list, vector etc of MultiViewChannelName objects
/// on entry, each MultiViewChannelName name/view must be set (view can be empty if not multiview)
///
/// if singlepart set, then on exit part_number will be zero, and internal_name will have view name inserted
/// otherwise, each channel will be assigned to a different part based on its layer name and view name
///
/// @param begin pointer to first MultiViewChannelName item
/// @param end pointer to end of MultiViewChannelName item array
/// @return total number of parts required
//
template <typename T>
inline int
SplitChannels (
const T& begin,
const T& end,
bool multipart = true,
const std::string& heroView = std::string ())
{
if (!multipart)
{
for (T i = begin; i != end; i++)
{
i->part_number = 0;
//does this have a view name set?
if (i->view == "") { i->internal_name = i->name; }
else
{
std::string lname = i->getLayer ();
// no layer, only non-hero views get view name in layer name
if (lname == "")
{
if (i->view == heroView) { i->internal_name = i->name; }
else { i->internal_name = i->view + "." + i->name; }
}
else
{
i->internal_name =
lname + "." + i->view + "." + i->getSuffix ();
}
}
}
// single part created
return 1;
}
else
{
// step 1: extract individual layers and parts
// for each layer, enumerate which views are active
std::map<std::string, std::set<std::string>> viewsInLayers;
for (T i = begin; i != end; i++)
{
viewsInLayers[i->getLayer ()].insert (i->view);
}
// step 2: assign a part number to each layer/view
std::map<std::pair<std::string, std::string>, int> layerToPart;
int partCount = 0;
for (std::map<std::string, std::set<std::string>>::const_iterator
layer = viewsInLayers.begin ();
layer != viewsInLayers.end ();
layer++)
{
// if this layer has a heroView, insert that first
bool layer_has_hero =
layer->second.find (heroView) != layer->second.end ();
if (layer_has_hero)
{
layerToPart[std::make_pair (layer->first, heroView)] =
partCount++;
}
// insert other layers which aren't the hero view
for (std::set<std::string>::const_iterator view =
layer->second.begin ();
view != layer->second.end ();
view++)
{
if (*view != heroView)
{
layerToPart[std::make_pair (layer->first, *view)] =
partCount++;
}
}
}
// step 3: update part number of each provided channel
for (T i = begin; i != end; i++)
{
i->internal_name = i->name;
i->part_number =
layerToPart[std::make_pair (i->getLayer (), i->view)];
}
// return number of parts created
return partCount;
}
}
//
// populate the chans vector<MultiViewChannelName> with a list of channels in the file
// and their corresponding part number
//
template <class T>
inline void
GetChannelsInMultiPartFile (const MultiPartInputFile& file, T& chans)
{
bool has_multiview = false;
StringVector mview;
if (file.parts () == 1)
{
if (hasMultiView (file.header (0)))
{
mview = multiView (file.header (0));
has_multiview = true;
}
}
for (int p = 0; p < file.parts (); p++)
{
const ChannelList& c = file.header (p).channels ();
std::string view = "";
if (file.header (p).hasView ()) { view = file.header (p).view (); }
for (ChannelList::ConstIterator i = c.begin (); i != c.end (); i++)
{
MultiViewChannelName m;
m.name = std::string (i.name ());
m.internal_name = m.name;
if (has_multiview)
{
m.view = viewFromChannelName (m.name, mview);
m.name = removeViewName (m.internal_name, m.view);
}
else { m.view = view; }
m.part_number = p;
chans.push_back (m);
}
}
}
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
#endif