DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/overlayng/EdgeMerger.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/operation/overlayng/OverlayLabel.h>
#include <geos/operation/overlayng/EdgeKey.h>
#include <geos/operation/overlayng/Edge.h>
#include <geos/export.h>
#include <vector>
#include <map>
// Forward declarations
namespace geos {
namespace geom {
class Coordinate;
}
namespace operation {
namespace overlayng {
class Edge;
class EdgeKey;
}
}
}
namespace geos { // geos.
namespace operation { // geos.operation
namespace overlayng { // geos.operation.overlayng
/**
* Performs merging on the noded edges of the input geometries.
* Merging takes place on edges which are coincident
* (i.e. have the same coordinate list, modulo direction).
* The following situations can occur:
*
* - Coincident edges from different input geometries have their labels combined
* - Coincident edges from the same area geometry indicate a topology collapse.
* In this case the topology locations are "summed" to provide a final
* assignment of side location
* - Coincident edges from the same linear geometry can simply be merged
* using the same ON location
*
* One constraint that is maintained is that the direction of linear
* edges should be preserved if possible (which is the case if there is
* no other coincident edge, or if all coincident edges have the same direction).
* This ensures that the overlay output line direction will be as consistent
* as possible with input lines.
*
* The merger also preserves the order of the edges in the input.
* This means that for polygon-line overlay
* the result lines will be in the same order as in the input
* (possibly with multiple result lines for a single input line).
*
* @author mdavis
*
*/
class GEOS_DLL EdgeMerger {
public:
static std::vector<Edge*> merge(std::vector<Edge*>& edges);
};
} // namespace geos.operation.overlayng
} // namespace geos.operation
} // namespace geos