DYT/Tool/OpenSceneGraph-3.6.5/include/geos/shape/fractal/MortonCode.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <string>
#include <cstdint>
// Forward declarations
namespace geos {
namespace geom {
class Coordinate;
}
}
namespace geos {
namespace shape { // geos.shape
namespace fractal { // geos.shape.fractal
/**
* Encodes points as the index along the planar Morton (Z-order) curve.
*
* The planar Morton (Z-order) curve is a continuous space-filling curve.
* The Morton curve defines an ordering of the
* points in the positive quadrant of the plane.
* The index of a point along the Morton curve is called the Morton code.
*
* A sequence of subsets of the Morton curve can be defined by a level number.
* Each level subset occupies a square range.
* The curve at level n M(n) contains 2^(n + 1) points.
* It fills the range square of side 2^level.
* Curve points have ordinates in the range [0, 2^level - 1].
* The code for a given point is identical at all levels.
* The level simply determines the number of points in the curve subset
* and the size of the range square.
*
* This implementation represents codes using 32-bit integers.
* This allows levels 0 to 16 to be handled.
* The class supports encoding points
* and decoding the point for a given code value.
*
* The Morton order has the property that it tends to preserve locality.
* This means that codes which are near in value will have spatially proximate
* points. The converse is not always true - the delta between
* codes for nearby points is not always small. But the average delta
* is small enough that the Morton order is an effective way of linearizing space
* to support range queries.
*
* @author Martin Davis
*
* @see HilbertCode
*/
class GEOS_DLL MortonCode {
public:
/**
* The maximum curve level that can be represented.
*/
static constexpr int MAX_LEVEL = 16;
/**
* Computes the index of the point (x,y)
* in the Morton curve ordering.
*
* @param x the x ordinate of the point
* @param y the y ordinate of the point
* @return the index of the point along the Morton curve
*/
static uint32_t encode(int x, int y);
/**
* Computes the point on the Morton curve
* for a given index.
*
* @param index the index of the point on the curve
* @return the point on the curve
*/
static geom::Coordinate decode(uint32_t index);
/**
* The number of points in the curve for the given level.
* The number of points is 2<sup>2 * level</sup>.
*
* @param level the level of the curve
* @return the number of points
*/
static uint32_t levelSize(uint32_t level);
/**
* The maximum ordinate value for points
* in the curve for the given level.
* The maximum ordinate is 2<sup>level</sup> - 1.
*
* @param level the level of the curve
* @return the maximum ordinate value
*/
static uint32_t maxOrdinate(uint32_t level);
/**
* The level of the finite Morton curve which contains at least
* the given number of points.
*
* @param numPoints the number of points required
* @return the level of the curve
*/
static uint32_t level(uint32_t numPoints);
private:
static void checkLevel(uint32_t level) ;
static uint32_t interleave(uint32_t x);
static uint32_t deinterleave(uint32_t x);
};
} // namespace geos.shape.fractal
} // namespace geos.shape
} // namespace geos