DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/CascadeDrapingDecorator

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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_CASCADE_DRAPING_DECORATOR
#define OSGEARTH_CASCADE_DRAPING_DECORATOR
#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/DrapingCullSet>
#include <osg/Group>
namespace osg {
class Camera;
class Plane;
}
namespace osgUtil {
class CullVisitor;
}
namespace osgEarth {
class Ellipsoid;
class SpatialReference;
class TerrainResources;
}
namespace osgEarth { namespace Contrib
{
using namespace osgEarth;
using namespace osgEarth::Util;
/**
* Projects geometry from a separate scene graph onto the terrain.
*/
class OSGEARTH_EXPORT CascadeDrapingDecorator : public osg::Group
{
public:
//! Constructs a decorator
CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources*);
//! Sets the maximum number of texture cascases to use (default=4, max=4)
void setMaxNumCascades(unsigned value);
//! Number of multisamples to use to improve image quality (default=4)
void setNumMultiSamples(unsigned value);
//! Texture size for draping target (default=1024)
void setTextureSize(unsigned value);
//! Whether to mipmap projected textures (default=false)
void setUseMipMaps(bool value);
//! Whether to use projection matrix fitting
void setUseProjectionFitting(bool value);
bool getUseProjectionFitting() const { return _useProjectionFitting; }
//! Sets the minimum n/f ratio for projection fitting
void setMinimumNearFarRatio(double value);
//! Debugging method (used by osgearth_overlayviewer to visualize cascades)
osg::Node* getDump();
//! Underlying object to track draped scene graphs
std::shared_ptr<DrapingManager>& getDrapingManager() { return _manager; }
public: // osg::Node
void traverse( osg::NodeVisitor& nv );
protected:
virtual ~CascadeDrapingDecorator() { }
// Data for one RTT cascade
struct Cascade
{
double _minClipY, _maxClipY;
//double _minX, _minY, _maxX, _maxY;
osg::BoundingBoxd _box;
double _widthNDC, _heightNDC;
void expandToInclude(const osg::Vec3d&);
void computeProjection(const osg::Matrix&, const osg::Matrix&, const Ellipsoid&, const osg::Plane&, double, const osg::BoundingBoxd&);
void computeClipCoverage(const osg::Matrix&, const osg::Matrix&);
void makeProj(double dp);
osg::ref_ptr<osg::Camera> _rtt;
osg::Matrix _rttProj;
osg::ref_ptr<osg::StateSet> _stateSet;
};
// RTT configuration for a single master camera.
// (i.e. there will be one of these for each Camera that traverses DrapingDecorator)
struct CameraLocal : public osg::Observer
{
Cascade _cascades[8];
unsigned _numCascades;
unsigned _maxCascades;
osg::ref_ptr<osg::StateSet> _rttSS;
osg::ref_ptr<osg::StateSet> _terrainSS;
osg::Matrix _projMatrixLastFrame;
void initialize(osg::Camera* camera, CascadeDrapingDecorator&);
void traverse(osgUtil::CullVisitor*, CascadeDrapingDecorator&, const osg::BoundingSphere&);
void clear();
void constrainRttBoxToFrustum(const osg::Matrix&, const osg::Matrix&, const Ellipsoid&, bool, osg::BoundingBoxd& rttBox);
void constrainRttBoxToBounds(const osg::Matrix&, const osg::BoundingSphere&, osg::BoundingBoxd& rttBox);
bool intersectTerrain(CascadeDrapingDecorator& dec, const osg::Vec3d& startWorld, const osg::Vec3d& endWorld, osg::Vec3d& output);
void dump(const osg::Camera* cam, CascadeDrapingDecorator&);
osg::observer_ptr<osg::Camera> _token;
void objectDeleted(void*);
~CameraLocal();
};
int _unit;
unsigned _multisamples;
unsigned _maxCascades;
unsigned _texSize;
bool _mipmapping;
double _maxHorizonDistance;
PerObjectFastMap<const osg::Camera*, CameraLocal> _data;
osg::ref_ptr<osg::Group> _dump;
bool _debug;
osg::ref_ptr<const SpatialReference> _srs;
bool _constrainMaxYToFrustum;
bool _constrainRttBoxToDrapingSetBounds;
bool _useProjectionFitting;
double _minNearFarRatio;
// tracks drapable objects in the scene graph
mutable std::shared_ptr<DrapingManager> _manager;
osg::observer_ptr<TerrainResources> _resources;
void reserveTextureImageUnit();
};
} }
#endif //OSGEARTH_CASCADE_DRAPING_DECORATOR