117 lines
4.1 KiB
Plaintext
117 lines
4.1 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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#include <osgEarth/Common>
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#include <osg/Matrix>
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namespace osgEarth
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{
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/**
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* A 2-axis ellipsoid used to approximate the shape of
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* the Earth or other planetary body.
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*/
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class OSGEARTH_EXPORT Ellipsoid
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{
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public:
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//! Construct a default WGS84 ellipsoid
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Ellipsoid();
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//! Copy
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Ellipsoid(const Ellipsoid&);
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//! Construct an ellipsoid
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//! @param semiMajorRadius Radius at the equator (meters)
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//! @param semiMinorRadius Radius Radius of the poles (meters)
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Ellipsoid(
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double semiMajorRadius,
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double semiMinorRadius);
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//! Equatorial radius
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double getSemiMajorAxis() const;
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double getRadiusEquator() const { return getSemiMajorAxis(); }
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void setSemiMajorAxis(double value);
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//! Polar radius (meters)
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double getSemiMinorAxis() const;
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double getRadiusPolar() const { return getSemiMinorAxis(); }
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void setSemiMinorAxis(double value);
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//! Name of this ellipsoid (meters)
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const std::string& getName() const { return _name; }
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void setName(const std::string& value) { _name = value; }
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//! Matrix to transform from LTP at a point to geocentric
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osg::Matrix geocentricToLocalToWorld(const osg::Vec3d& xyz) const;
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//! Get local up vector at a geocentric point
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osg::Vec3d geocentricToUpVector(const osg::Vec3d& xyz) const;
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//! Convert geocentric coords to geodetic (LL DEG + Alt M)
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osg::Vec3d geocentricToGeodetic(const osg::Vec3d& xyz) const;
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//! Convert geodetic coords to geocentric coord
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osg::Vec3d geodeticToGeocentric(const osg::Vec3d& lla) const;
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//! Get the coordinate frame at the geocentric point
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osg::Matrix geodeticToCoordFrame(const osg::Vec3d& xyz) const;
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//! Converts degrees to meters at a given latitide
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double longitudinalDegreesToMeters(double value, double lat_deg = 0.0) const;
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//! Converts meters to degrees at a given latitide
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double metersToLongitudinalDegrees(double value, double lat_deg =0.0) const;
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//! Geodesic distance in meters from one lat/long to another
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double geodesicDistance(
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const osg::Vec2d& longlat1_deg,
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const osg::Vec2d& longlat2_deg) const;
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//! Geodesic interpolation between two lat/long points
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osg::Vec3d geodesicInterpolate(
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const osg::Vec3d& longlat1_deg,
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const osg::Vec3d& longlat2_deg,
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double t) const;
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//! Intersects a geocentric line with the ellipsoid.
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//! Upon success return true and place the first intersection
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//! point in "out".
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bool intersectGeocentricLine(
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const osg::Vec3d& p0,
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const osg::Vec3d& p1,
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osg::Vec3d& out) const;
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//! Calculate the world horizon culling point for a set of input points.
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//! @param points Points to consider, in world coordinates
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//! @return The horizon culling point, in world coordinates
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osg::Vec3d calculateHorizonCullingPoint(const std::vector<osg::Vec3d>& points) const;
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//! dtor
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~Ellipsoid();
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private:
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void set(double er, double pr);
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std::string _name;
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osg::ref_ptr<osg::Referenced> _em;
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osg::Matrix _ellipsoidToUnitSphere;
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osg::Matrix _unitSphereToEllipsoid;
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};
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}
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