DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/ExtrusionSymbol

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
#include <osgEarth/Common>
#include <osgEarth/Symbol>
#include <osgEarth/Expression>
namespace osgEarth
{
using namespace osgEarth;
/**
* Symbol that directs the GeometryCompiler to create extruded 3D geometry
* from 2D vector data.
*/
class OSGEARTH_EXPORT ExtrusionSymbol : public Symbol
{
public:
META_Object(osgEarth, ExtrusionSymbol);
ExtrusionSymbol(const ExtrusionSymbol& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
ExtrusionSymbol( const Config& conf =Config() );
/** dtor */
virtual ~ExtrusionSymbol() { }
/** Height to which to extrude geometry above the footprint (for HEIGHT_REFERENCE_Z)
or above MSL (for HEIGHT_REFERENCE_MSL) */
optional<float>& height() { return _height; }
const optional<float>& height() const { return _height; }
/** Simple expression to evaluate to get height */
optional<NumericExpression>& heightExpression() { return _heightExpr; }
const optional<NumericExpression>& heightExpression() const { return _heightExpr; }
/** Whether the top cap of the extruded geometry should be flat (default=true) */
optional<bool>& flatten() { return _flatten; }
const optional<bool>& flatten() const { return _flatten; }
/** Name of a style describing how to symbolize the extruded walls */
optional<std::string>& wallStyleName() { return _wallStyleName; }
const optional<std::string>& wallStyleName() const { return _wallStyleName; }
/** Name of a style describing how to symbolize the elevated rooftop */
optional<std::string>& roofStyleName() { return _roofStyleName; }
const optional<std::string>& roofStyleName() const { return _roofStyleName; }
/** Percentage by which to darken the color of the bottom of the walls relative
to the main wall color (default = 0.0, range = [0..1]) */
optional<float>& wallGradientPercentage() { return _wallGradientPercentage; }
const optional<float>& wallGradientPercentage() const { return _wallGradientPercentage; }
/** Percentage by which to shade the wells to simulate lighting [0..1] */
optional<float>& wallShadePercentage() { return _wallShadePercentage; }
const optional<float>& wallShadePercentage() const { return _wallShadePercentage; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
static void parseSLD(const Config& c, class Style& style);
protected:
optional<float> _height;
optional<bool> _flatten;
optional<NumericExpression> _heightExpr;
optional<std::string> _wallStyleName;
optional<std::string> _roofStyleName;
optional<float> _wallGradientPercentage;
optional<float> _wallShadePercentage;
};
} // namespace osgEarth