157 lines
5.7 KiB
Plaintext
157 lines
5.7 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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#include <osgEarth/Common>
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#include <osgEarth/SpatialReference>
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#include <osg/NodeCallback>
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#include <osg/Vec3d>
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#include <osg/Shape>
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#include <osg/observer_ptr>
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#include <osg/Version>
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#include <osg/ValueObject>
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#include <osg/MatrixTransform>
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namespace osgEarth
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{
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/**
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* Horizon operations (for a geocentric map).
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*/
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class OSGEARTH_EXPORT Horizon : public osg::Object
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{
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public:
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META_Object(osgEarth, Horizon);
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public:
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//! Construct a horizon using a default WGS84 ellipsoid model
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Horizon();
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//! Construct a horizon providing the ellipsoid model
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Horizon(const Ellipsoid& ellipsoid);
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//! Construct a horizon from a spatial reference
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Horizon(const SpatialReference* srs);
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//! Copy
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Horizon(const Horizon& rhs, const osg::CopyOp& op = osg::CopyOp::DEEP_COPY_ALL);
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//! Ellipsoid model to use for occlusion testing
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void setEllipsoid(const Ellipsoid& ellipsoid);
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const Ellipsoid& getEllipsoid() const { return _em; }
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//! Minimum allowable height-above-ellipsoid to consider when doing visibility testing
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void setMinHAE(double meters);
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double getMinHAE() const { return _minHAE; }
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//! Eye position to use when testing for occlusion
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//! @return true if the value changed; false if it was the same
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bool setEye(const osg::Vec3d& eyeECEF, const osg::RefMatrix* proj =nullptr);
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const osg::Vec3d& getEye() const { return _eye; }
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//! Whether a point is potentially visible over the horizon.
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//! Specify an optional radius to test a sphere
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bool isVisible(const osg::Vec3d& point, double radius =0.0) const;
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//! Whether a bounding sphere is potentially visible over the horizon.
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inline bool isVisible(const osg::BoundingSphere& bs) const {
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return isVisible(bs.center(), bs.radius());
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}
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//! Whether the horizon occludes a point/sphere.
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bool occludes(const osg::Vec3d& point, double radius =0.0) const {
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return !isVisible(point, radius);
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}
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//! Sets the output variable to the horizon plane plane with its
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//! normal pointing at the eye.
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bool getPlane(osg::Plane& out_plane) const;
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//! Caclulate distance from eye to visible horizon
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double getDistanceToVisibleHorizon() const;
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//! Radius of the ellipsoid under the eye
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double getRadius() const;
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protected:
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Ellipsoid _em;
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bool _valid = false;
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bool _orthographic = false;
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osg::Vec3d _eye;
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osg::Vec3d _eyeUnit;
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osg::Vec3d _VC;
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double _VCmag = 0; // distance from eye to center (scaled)
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double _VCmag2 = 0; // distance from eye to center squared (scaled)
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double _VHmag2 = 0; // distance from eye to horizon squared (scaled)
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double _coneCos = 0; // cosine of half-cone
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double _coneTan = 0; // tangent of half-cone
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osg::Vec3d _scale;
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osg::Vec3d _scaleInv;
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double _minVCmag = 0;
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double _minHAE = 0;
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};
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/**
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* Cull callback that culls a node if it is occluded by the horizon.
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*/
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class OSGEARTH_EXPORT HorizonCullCallback : public osg::NodeCallback
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{
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public:
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/** Construct the callback with a default Horizon model. */
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HorizonCullCallback();
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//! Whether to cull by the center point only, or by the bounding sphere
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void setCullByCenterPointOnly(bool value) { _centerOnly = value; }
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bool getCullByCenterPointOnly() const { return _centerOnly; }
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//! Enable or disable the culler
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void setEnabled(bool value) { _enabled = value; }
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bool getEnabled() const { return _enabled; }
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//! Sets an alternate node whose bounds will be used to perform
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//! the culling test. By default, the culling test is performed
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//! against the node to which this callback is attached.
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void setProxyNode(osg::Node* node) { _proxy = node; }
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osg::observer_ptr<osg::Node>& getProxyNode() { return _proxy; }
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const osg::observer_ptr<osg::Node>& getProxyNode() const { return _proxy; }
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//! Custom ellipsoid to cull against.
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//! Normally this object will automatically detect the active ellipsoid
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//! from the NodeVisitor, but if you want to use a custom one you
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//! can do so here.
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void setEllipsoid(const Ellipsoid& em);
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const Ellipsoid& getEllipsoid() const { return _customEllipsoid; }
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public: // osg::NodeCallback
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void operator()(osg::Node* node, osg::NodeVisitor* nv) override;
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protected:
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bool isVisible(osg::Node* node, osg::NodeVisitor* nv);
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private:
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bool _centerOnly;
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bool _enabled;
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Ellipsoid _customEllipsoid;
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bool _customEllipsoidSet;
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osg::observer_ptr<osg::Node> _proxy;
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};
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}
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