DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/LineSymbol

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_LINE_SYMBOL_H
#define OSGEARTHSYMBOLOGY_LINE_SYMBOL_H 1
#include <osgEarth/Symbol>
#include <osgEarth/Stroke>
namespace osgEarth
{
/**
* Symbol that describes how to draw linear geometry.
*/
class OSGEARTH_EXPORT LineSymbol : public Symbol
{
public:
META_Object(osgEarth, LineSymbol);
LineSymbol(const LineSymbol& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
LineSymbol(const Config& conf =Config());
/** dtor */
virtual ~LineSymbol() { }
/** Line stroking parameters */
optional<Stroke>& stroke() { return _stroke; }
const optional<Stroke>& stroke() const { return _stroke; }
/** Tessellate the line geometry such that no segment is longer than this value */
optional<Distance>& tessellationSize() { return _tessellationSize; }
const optional<Distance>& tessellationSize() const { return _tessellationSize; }
/** Tessellate the line geometry such that each source segment is divided into this many parts. */
optional<unsigned>& tessellation() { return _tessellation; }
const optional<unsigned>& tessellation() const { return _tessellation; }
/** Minimum angle (deg) for which to create creases where applicable (like when outlining) */
optional<float>& creaseAngle() { return _creaseAngle; }
const optional<float>& creaseAngle() const { return _creaseAngle; }
/** URI of an image to load and use to texture lines */
optional<StringExpression>& imageURI() { return _imageURI; }
const optional<StringExpression>& imageURI() const { return _imageURI; }
//! Length of the image (y dimension) in meters
optional<float>& imageLength() { return _imageLength; }
const optional<float>& imageLength() const { return _imageLength; }
//! Whether to force the use of legacy OpenGL lines (default=false)
//! instead of the GPU-based lines that are required by GLCORE/GLES
optional<bool>& useGLLines() { return _useGLLines; }
const optional<bool>& useGLLines() const { return _useGLLines; }
/** 3D line as a wire. */
optional<bool>& useWireLines() { return _useWireLines; }
const optional<bool>& useWireLines() const { return _useWireLines; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
static void parseSLD(const Config& c, class Style& style);
protected:
optional<Stroke> _stroke;
optional<unsigned> _tessellation;
optional<float> _creaseAngle;
optional<Distance> _tessellationSize;
optional<StringExpression> _imageURI;
optional<float> _imageLength;
optional<bool> _useGLLines;
optional<bool> _useWireLines;
};
} // namespace osgEarth
#endif // OSGEARTHSYMBOLOGY_LINE_SYMBOL_H