130 lines
3.5 KiB
Plaintext
130 lines
3.5 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_FEATURES_SCRIPT_H
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#define OSGEARTH_FEATURES_SCRIPT_H 1
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#include <osgEarth/Common>
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#include <stdlib.h>
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#include <string>
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namespace osgEarth
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{
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/**
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* Script contains code written in a scripting language (javascript is default).
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*/
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class OSGEARTH_EXPORT Script : public osg::Referenced
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{
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public:
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/**
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* Constructs a new script with code in the specified language.
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*
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* @param code
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* Source code
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* @param language
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* Script language (default is javascript)
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* @param name
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* Name of the script
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*/
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Script( const std::string& code="", const std::string& language="javascript", const std::string& name="" )
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: _name(name), _language(language), _code(code) { }
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virtual ~Script() { }
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/**
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* Sets the name of this script.
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*
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* @param name
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* Name of the script
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*/
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void setName( const std::string& name ) { _name = name; }
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/**
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* Gets the name of this script.
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*
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* @return Name of the script
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*/
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const std::string& getName() const { return _name; }
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/**
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* Sets the scripting language of the code.
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*
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* @param language
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* Language in which the script is written (e.g., "javascript")
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*/
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void setLanguage( const std::string& language ) { _language = language; }
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/**
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* Gets the scripting language the code is written in.
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*
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* @return Lanuage in which the script is written (e.g., "javascript")
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*/
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const std::string& getLanguage() const { return _language; }
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/**
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* Sets the source code.
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*
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* @param code
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* Source code
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*/
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void setCode( const std::string& code ) { _code = code; }
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/**
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* Gets the source code.
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*
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* @return Source code
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*/
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const std::string& getCode() const { return _code; }
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private:
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std::string _name;
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std::string _language;
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std::string _code;
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};
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class OSGEARTH_EXPORT ScriptResult : public osg::Referenced
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{
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public:
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ScriptResult()
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: _value(""), _success(false), _msg("Script result not set") {}
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ScriptResult(const std::string& val, bool success=true, const std::string& message="")
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: _value(val), _success(success), _msg(message) {}
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bool success() const { return _success; }
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const std::string& message() const { return _msg; }
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const std::string& asString() const { return _value; }
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double asDouble(double defaultValue=0.0) const { return _value.length() > 0 ? ::atof(_value.c_str()) : defaultValue; }
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bool asBool() const { return _value.compare("true")==0; }
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protected:
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std::string _value;
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bool _success;
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std::string _msg;
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};
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} // namespace osgEarth
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#endif // OSGEARTH_FEATURES_SCRIPT_H
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