DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/Shaders

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SHADERS
#define OSGEARTH_SHADERS 1
#include <osgEarth/ShaderLoader>
namespace osgEarth { namespace Util
{
class OSGEARTH_EXPORT Shaders : public ShaderPackage
{
public:
Shaders();
std::string CascadeDraping;
std::string Chonk;
std::string ChonkCulling;
std::string DepthOffset;
std::string Draping;
std::string DrawInstancedAttribute;
std::string GPUClamping, GPUClampingLib;
std::string HexTilingLib;
std::string Instancing;
std::string LineDrawable;
std::string WireLines;
std::string PointDrawable;
std::string PhongLighting;
std::string Text, TextLegacy;
std::string ContourMap;
std::string GeodeticGraticule;
std::string LogDepthBuffer;
std::string LogDepthBuffer_VertOnly;
std::string ShadowCaster;
std::string SimpleOceanLayer;
std::string RTTPicker;
std::string WindComputer;
std::string PBR;
std::string MetadataNode;
};
} }
#endif // OSGEARTH_SHADERS