DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/SimpleOceanLayer

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER
#define OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER 1
#include <osgEarth/Common>
#include <osgEarth/ImageLayer>
#include <osgEarth/LayerReference>
#include <osgEarth/URI>
#include <osgEarth/TerrainResources>
#include <osgEarth/Color>
namespace osgEarth
{
/**
* A Rex map layer that renders a simple ocean surface.
* This layer requires that the map include bathymetric data (ocean floor).
*/
class OSGEARTH_EXPORT SimpleOceanLayer : public VisibleLayer
{
public: // serialization
class OSGEARTH_EXPORT Options : public VisibleLayer::Options {
public:
META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
OE_OPTION(Color, color);
OE_OPTION(float, maxAltitude);
OE_OPTION_LAYER(ImageLayer, maskLayer);
OE_OPTION(bool, useBathymetry);
OE_OPTION(URI, textureURI);
OE_OPTION(unsigned, textureLOD);
OE_OPTION(float, seaLevel);
OE_OPTION_REFPTR(osg::Image, surfaceImage);
virtual Config getConfig() const;
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, SimpleOceanLayer, Options, VisibleLayer, ocean);
public:
//! Ocean surface color (including transparency in the alpha channel)
void setColor(const Color& color);
const Color& getColor() const;
//! Maximum altitude at which the ocean layer is visible
void setMaxAltitude(const float& altitude_m);
const float& getMaxAltitude() const;
//! Sets a masking layer, or pass NULL to clear the masking layer
void setMaskLayer(ImageLayer* layer);
ImageLayer* getMaskLayer() const;
//! Sea level (meters above the ellipsoid)
void setSeaLevel(const float& seaLevel);
const float& getSeaLevel() const;
//! Whether to sample the terrain bathymetry and only draw the ocean
//! where the elevation is negative (default = true)
void setUseBathymetry(const bool& value);
const bool& getUseBathymetry() const;
//! Surface texture to apply. Call this before adding to the map or
//! opening the layer.
void setSurfaceImage(osg::Image* value);
//! LOD at which to apply surface texture 1:1 (default = 13)
void setSurfaceTextureLOD(const unsigned& value);
const unsigned& getSurfaceTextureLOD() const;
public: // Layer
/** callback that ensures proper culling */
void modifyTileBoundingBox(const TileKey& key, osg::BoundingBox& box) const override;
protected: // Layer
virtual void init() override;
virtual Status openImplementation() override;
virtual void addedToMap(const class Map*) override;
virtual void removedFromMap(const class Map*) override;
virtual void prepareForRendering(TerrainEngine* engine) override;
virtual Config getConfig() const override;
protected:
virtual ~SimpleOceanLayer() { }
private:
TextureImageUnitReservation _texReservation;
void updateMaskLayer();
};
}
#endif // OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER