DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TerrainMeshLayer

99 lines
3.1 KiB
Plaintext
Raw Permalink Normal View History

2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TERRAIN_MESH_LAYER_H
#define OSGEARTH_TERRAIN_MESH_LAYER_H 1
#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/TileLayer>
#include <osgEarth/TileMesher>
namespace osgEarth
{
/**
* Layer providing meshed terrain files (TileMesh)
*/
class OSGEARTH_EXPORT TerrainMeshLayer : public TileLayer
{
public: // Serialization
class OSGEARTH_EXPORT Options : public TileLayer::Options {
public:
META_LayerOptions(osgEarth, Options, TileLayer::Options);
OE_OPTION(URI, uri);
OE_OPTION(bool, invertY);
virtual Config getConfig() const;
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, TerrainMeshLayer, Options, TileLayer, terrainmesh);
//! URI from which to fetch terrain mesh tiles
void setURI(const URI& value) {
options().uri() = value;
}
//! URI from which to fetch terrain mesh tiles
const optional<URI>& getURI() const {
return options().uri();
}
public: // methods
//! Creates a tile mesh for the given tile key.
//! @param key TileKey for which to create the tile mesh
//! @param progress Optional progress/cancelation callback
TileMesh createTile(const TileKey& key, ProgressCallback* progress) const;
protected:
//! Override to create a tile mesh in a subclass implementation.
//! Default implementation simply uses the default tile mesher.
virtual TileMesh createTileImplementation(const TileKey& key, ProgressCallback* progress) const;
protected: // Layer
void init() override;
//! Open the layer for reading.
Status openImplementation() override;
//! Called when this layer is added to a map (after open)
void addedToMap(const Map*) override;
void removedFromMap(const Map*) override;
//! Called when this layer is added to a map node
void prepareForRendering(TerrainEngine*) override;
void applyConstraints(const TileKey& key, TileMesh& mesh) const;
private:
osg::observer_ptr<const Map> _map;
TerrainEngine* _engine = nullptr;
};
} // namespace osgEarth
OSGEARTH_SPECIALIZE_CONFIG(osgEarth::TerrainMeshLayer::Options);
#endif // OSGEARTH_TERRAIN_MESH_LAYER_H