DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TopologyGraph

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_TOPOLOGY_GRAPH_H
#define OSGEARTHUTIL_TOPOLOGY_GRAPH_H 1
#include <osgEarth/Common>
#include <osgEarth/SpatialReference>
#include <osgEarth/Math>
#include <osg/NodeVisitor>
#include <osg/Vec3d>
#include <osg/Geometry>
#include <vector>
#include <map>
#include <set>
namespace osgEarth { namespace Util
{
#define TOPOLOGY_TOLERANCE 0.0
//! Stores the noded topology of a model with unique vertices and edge definitions.
//! The vertices are stored rotated into the XY plane so that we can properly find
//! the "bottom-most" vert and walk the boundary.
class OSGEARTH_EXPORT TopologyGraph : public osg::Object
{
public:
//! Represents a single vertex in the topology graph
struct Vertex
{
Vertex() { }
Vertex(const Vertex& rhs) : _verts(rhs._verts), _index(rhs._index), _graphID(0u) { }
Vertex(const osg::Vec3Array* verts, unsigned index) : _verts(verts), _index(index), _graphID(0u) { }
const osg::Vec3& vertex() const { return (*_verts)[_index]; }
unsigned index() const { return _index; }
float x() const { return (*_verts)[_index].x(); }
float y() const { return (*_verts)[_index].y(); }
bool operator < (const Vertex& rhs) const {
if (x() < rhs.x()) return true;
if (x() > rhs.x()) return false;
return y() < rhs.y();
}
bool operator == (const Vertex& rhs) const {
return
osg::equivalent(x(), rhs.x()) &&
osg::equivalent(y(), rhs.y());
}
std::size_t operator()(const Vertex& v) const {
float x = v.x(), y = v.y();
return osgEarth::hash_value_unsigned(
*(unsigned*)(&x), *(unsigned*)(&y));
}
const osg::Vec3Array* _verts; //! vertex array from which this vertex originated
unsigned _index; //! index into the source vertex array
mutable unsigned _graphID; //! which graph does this vertex belong to (in the event of multiple graphs)
};
//! One or more Vertex objects
typedef std::unordered_set<Vertex,Vertex> VertexSet;
//! Iterator into a VertexSet.
typedef VertexSet::const_iterator Index;
//! Custom comparator for Index so we can use it at a std::map key
struct IndexLess : public std::less<Index> {
bool operator()(const Index& lhs, const Index& rhs) const {
return (*lhs) < (*rhs);
}
};
//! Sortable set of indices
typedef std::set<Index, IndexLess> IndexSet;
//! Maps a Vertex Index to a collection of Vertex indices (edges)
typedef std::map<Index, IndexSet, IndexLess> EdgeMap;
//! Vector of Vertex Indexes
typedef std::vector<Index> IndexVector;
public:
META_Object(osgEarth, TopologyGraph);
//! CTOR
TopologyGraph();
//! How many disconnected graphs are there in this topology?
unsigned getNumBoundaries() const;
//! Creates the boundary of the nth disconnected graph
void createBoundary(unsigned boundaryNum, IndexVector& output) const;
public:
unsigned _totalVerts; // total number of verts encountered
VertexSet _verts; // set of unique verts in the topology (rotated into XY plane)
EdgeMap _edgeMap; // maps each vert to all the verts with which it shares an edge
unsigned _maxGraphID; // maximum graph id from builder (1=one graph)
friend class TopologyBuilder;
friend class BuildTopologyVisitor;
void dumpBoundary(const IndexVector& boundary, const std::string& filename);
protected:
// no copy ctor
TopologyGraph(const TopologyGraph& rhs, const osg::CopyOp& copy)
: _totalVerts(rhs._totalVerts)
, _maxGraphID(rhs._maxGraphID)
{ }
virtual ~TopologyGraph() { }
};
typedef std::vector< osg::ref_ptr<TopologyGraph> > TopologyGraphVector;
// A TriangleIndexFunctor that traverses a stream of triangles and builds a
// topology graph from their points and edges.
class OSGEARTH_EXPORT TopologyBuilder
{
public:
//! CTOR
TopologyBuilder();
//! Creates a new topology graph from a single set of triangles.
//! @param[in ] verts Vertex array input
//! @param[in ] elems Elements defining triangle set
//! @param[in ] name Optional name for error/warning output
//! @return New TopologyGraph object
static TopologyGraph* create(
const osg::Vec3Array* verts,
const osg::PrimitiveSet* elems,
const std::string& name = std::string());
typedef std::map<unsigned, TopologyGraph::Index> UniqueMap;
TopologyGraph* _graph; // topology to which to append point and edge data
const osg::Drawable* _drawable; // source geometry
const osg::Vec3Array* _verts; // source vertex list
UniqueMap _uniqueMap; // prevents duplicates
// entry point for the TriangleIndexFunctor
void operator()( unsigned v0, unsigned v1, unsigned v2 );
TopologyGraph::Index add( unsigned v );
void assignAndPropagate(TopologyGraph::Index& vertex, unsigned graphID);
friend class TopologyBuilderVisitor;
};
// Visits a scene graph and builds a topology graph from the verts and edges
// found within.
class OSGEARTH_EXPORT BuildTopologyVisitor : public osg::NodeVisitor
{
public:
BuildTopologyVisitor( TopologyGraph& topology );
// track local transforms so we can build a topology in world coords
void apply( osg::Transform& xform );
// add the contents of a Geometry to the topology
void apply( osg::Drawable& drawable );
// ???
void apply( osg::Drawable* drawable, osg::Vec3Array* verts );
std::vector<osg::Matrixd> _matrixStack;
TopologyGraph& _graph;
};
} }
#endif // OSGEARTHUTIL_TOPOLOGY_GRAPH_H