DYT/Tool/OpenSceneGraph-3.6.5/include/server/port/win32/sys/socket.h

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2024-12-24 23:49:36 +00:00
/*
* src/include/port/win32/sys/socket.h
*/
#ifndef WIN32_SYS_SOCKET_H
#define WIN32_SYS_SOCKET_H
/*
* Unfortunately, <wingdi.h> of VC++ also defines ERROR.
* To avoid the conflict, we include <windows.h> here and undefine ERROR
* immediately.
*
* Note: Don't include <wingdi.h> directly. It causes compile errors.
*/
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#undef ERROR
#undef small
/* Restore old ERROR value */
#ifdef PGERROR
#define ERROR PGERROR
#endif
/*
* We don't use the Windows gai_strerror[A] function because it is not
* thread-safe. We define our own in src/port/win32gai_strerror.c.
*/
#undef gai_strerror
extern const char *gai_strerror(int ecode);
#endif /* WIN32_SYS_SOCKET_H */