125 lines
4.5 KiB
C
125 lines
4.5 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2016 Daniel Baston
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************
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*
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* Last port: operation/distance/IndexedFacetDistance.java (f6187ee2 JTS-1.14)
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*
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**********************************************************************/
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#pragma once
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#include <geos/operation/distance/FacetSequenceTreeBuilder.h>
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namespace geos {
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namespace operation {
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namespace distance {
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/// \brief Computes the distance between the facets (segments and vertices)
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/// of two [Geometrys](\ref geom::Geometry) using a Branch-and-Bound algorithm.
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///
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/// The Branch-and-Bound algorithm operates over a traversal of R-trees built
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/// on the target and the query geometries.
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///
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/// This approach provides the following benefits:
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///
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/// - Performance is dramatically improved due to the use of the R-tree index
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/// and the pruning due to the Branch-and-Bound approach
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/// - The spatial index on the target geometry is cached which allow reuse in
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/// an repeated query situation.
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///
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/// Using this technique is usually much more performant than using the
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/// brute-force geom::Geometry::distance() when one
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/// or both input geometries are large, or when evaluating many distance
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/// computations against a single geometry.
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///
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/// \author Martin Davis
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class GEOS_DLL IndexedFacetDistance {
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public:
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/// \brief Creates a new distance-finding instance for a given target geom::Geometry.
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///
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/// Distances will be computed to all facets of the input geometry.
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/// The facets of the geometry are the discrete segments and points
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/// contained in its components.
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/// In the case of lineal and puntal inputs, this is equivalent to computing
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/// the conventional distance.
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/// In the case of polygonal inputs, this is equivalent to computing the
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/// distance to the polygon boundaries.
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///
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/// \param g a Geometry, which may be of any type.
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IndexedFacetDistance(const geom::Geometry* g) :
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cachedTree(FacetSequenceTreeBuilder::build(g)),
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baseGeometry(*g)
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{}
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/// \brief Computes the distance between facets of two geometries.
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///
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/// For geometries with many segments or points, this can be faster than
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/// using a simple distance algorithm.
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///
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/// \param g1 a geometry
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/// \param g2 a geometry
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/// \return the distance between facets of the geometries
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static double distance(const geom::Geometry* g1, const geom::Geometry* g2);
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/// \brief Computes the nearest points of the facets of two geometries.
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///
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/// \param g1 a geometry
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/// \param g2 a geometry
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/// \return the nearest points on the facets of the geometries
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static std::unique_ptr<geom::CoordinateSequence> nearestPoints(const geom::Geometry* g1, const geom::Geometry* g2);
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/// \brief Computes the distance from the base geometry to the given geometry.
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///
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/// \param g the geometry to compute the distance to
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///
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/// \return the computed distance
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double distance(const geom::Geometry* g) const;
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/// \brief Tests whether the base geometry lies within a specified distance of the given geometry.
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///
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/// \param g the geometry to test
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/// \param maxDistance the maximum distance to test
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///
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/// \return true of the geometry lies within the specified distance
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bool isWithinDistance(const geom::Geometry* g, double maxDistance) const;
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/// \brief Computes the nearest locations on the base geometry and the given geometry.
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///
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/// \param g the geometry to compute the nearest location to
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/// \return the nearest locations
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std::vector<GeometryLocation> nearestLocations(const geom::Geometry* g) const;
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/// \brief Compute the nearest locations on the target geometry and the given geometry.
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///
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/// \param g the geometry to compute the nearest point to
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/// \return the nearest points
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std::unique_ptr<geom::CoordinateSequence> nearestPoints(const geom::Geometry* g) const;
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private:
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struct FacetDistance {
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double operator()(const FacetSequence* a, const FacetSequence* b) const
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{
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return a->distance(*b);
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}
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};
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std::unique_ptr<geos::index::strtree::TemplateSTRtree<const FacetSequence*>> cachedTree;
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const geom::Geometry& baseGeometry;
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};
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}
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}
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}
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