102 lines
2.6 KiB
C
102 lines
2.6 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/triangulate/tri/TriList.h>
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#include <geos/triangulate/tri/Tri.h>
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// Forward declarations
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namespace geos {
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namespace geom {
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class Geometry;
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class GeometryFactory;
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class Polygon;
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}
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}
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using geos::geom::Geometry;
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using geos::geom::GeometryFactory;
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using geos::geom::Polygon;
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using geos::triangulate::tri::TriList;
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using geos::triangulate::tri::Tri;
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namespace geos {
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namespace triangulate {
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namespace polygon {
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/**
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* Computes the Constrained Delaunay Triangulation of polygons.
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* The Constrained Delaunay Triangulation of a polygon is a set of triangles
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* covering the polygon, with the maximum total interior angle over all
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* possible triangulations. It provides the "best quality" triangulation
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* of the polygon.
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* <p>
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* Holes are supported.
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*/
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class GEOS_DLL ConstrainedDelaunayTriangulator {
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private:
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// Members
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const Geometry* inputGeom;
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const GeometryFactory* geomFact;
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std::unique_ptr<Geometry> compute() const;
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static std::unique_ptr<Geometry> toGeometry(
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const geom::GeometryFactory* geomFact,
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const std::vector<std::unique_ptr<TriList<Tri>>>& allTriLists);
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public:
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/**
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* Constructs a new triangulator.
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*
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* @param p_inputGeom the input geometry
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*/
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ConstrainedDelaunayTriangulator(const Geometry* p_inputGeom)
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: inputGeom(p_inputGeom)
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, geomFact(p_inputGeom->getFactory())
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{}
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/**
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* Computes the Constrained Delaunay Triangulation of each polygon element in a geometry.
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*
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* @param geom the input geometry
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* @return a GeometryCollection of the computed triangle polygons
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*/
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static std::unique_ptr<Geometry> triangulate(const Geometry* geom);
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/**
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* Computes the triangulation of a single polygon
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* and returns it as a list of {@link geos::triangulate::tri::Tri}s.
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*
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* @param poly the input polygon
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* @param triList the list to store the triangulation in
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*/
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static void triangulatePolygon(const Polygon* poly, TriList<Tri>& triList);
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};
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} // namespace geos.triangulate.polygon
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} // namespace geos.triangulate
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} // namespace geos
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