139 lines
5.0 KiB
Plaintext
139 lines
5.0 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_GEO_TRANSFORM
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#define OSGEARTH_GEO_TRANSFORM
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#include <osgEarth/Common>
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#include <osgEarth/Config>
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#include <osgEarth/GeoData>
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#include <osgEarth/Terrain>
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#include <osg/MatrixTransform>
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#include <osg/Observer>
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namespace osgEarth
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{
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class TileKey;
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/**
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* Transform node that accepts geospatial coordinates.
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*/
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class OSGEARTH_EXPORT GeoTransform :
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public osg::MatrixTransform,
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public osg::Observer
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{
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public:
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META_Node(osgEarth, GeoTransform);
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/** Constructor */
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GeoTransform();
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/** Copy constructor */
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GeoTransform(const GeoTransform& rhs, const osg::CopyOp& op);
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/**
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* Sets the geospatial position. Returns false upon error.
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* This method will only handle a GeoPoint with ALTMODE_ABSOLUTE.
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*/
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bool setPosition(const GeoPoint& p);
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/**
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* Gets the last known geospatial position.
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*/
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const GeoPoint& getPosition() const;
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/**
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* Sets a reference terrain for this transform. Setting this
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* is required if you want to transform positions into the
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* terrain's SRS or if you want support for ALTMODE_RELATIVE
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* positions.
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*/
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void setTerrain(Terrain* terrain);
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osg::ref_ptr<Terrain> getTerrain() const { osg::ref_ptr<Terrain> t; _terrain.lock(t); return t; }
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/**
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* Enabling this will cause the object to automatically
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* recompute the matrix for an ALTMODE_RELATIVE position if
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* the terrain under that position changes. This is disabled
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* by default. This functionality requires that you set
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* a reference terrain (see setTerrain).
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*/
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void setAutoRecomputeHeights(bool value);
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bool getAutoRecomputeHeights() const { return _autoRecomputeHeights; }
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public:
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/** Callback that lets the user intercept the compute*Matrix functions during a traversal. */
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class OSGEARTH_EXPORT ComputeMatrixCallback : public osg::Referenced
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{
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public:
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virtual bool computeLocalToWorldMatrix(const GeoTransform* xform, osg::Matrix& m, osg::NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(const GeoTransform* xform, osg::Matrix& m, osg::NodeVisitor* nv) const;
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};
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/** Installs a compute matrix callback */
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void setComputeMatrixCallback(ComputeMatrixCallback* cb);
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public: // osg::Transform
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virtual bool computeLocalToWorldMatrix(osg::Matrix& m, osg::NodeVisitor* nv) const {
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return _computeMatrixCallback.valid()
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? _computeMatrixCallback->computeLocalToWorldMatrix(this, m, nv)
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: osg::MatrixTransform::computeLocalToWorldMatrix(m, nv);
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}
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virtual bool computeWorldToLocalMatrix(osg::Matrix& m, osg::NodeVisitor* nv) const {
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return _computeMatrixCallback.valid()
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? _computeMatrixCallback->computeWorldToLocalMatrix(this, m, nv)
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: osg::MatrixTransform::computeWorldToLocalMatrix(m, nv);
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}
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public: // osg::Node
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virtual void traverse(osg::NodeVisitor& nv);
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public: // TerrainCallback interface
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// called when new data pages in and autoRecompute is true
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void onTileUpdate(const TileKey& key,
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osg::Node* node,
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TerrainCallbackContext& context);
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public: // osg::Observer interface
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virtual void objectDeleted(void* ptr);
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protected:
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virtual ~GeoTransform();
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GeoPoint _position; // Current position
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osg::observer_ptr<Terrain> _terrain; // Terrain for relative height resolution
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bool _terrainCallbackInstalled; // Whether the Terrain callback is in
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bool _autoRecomputeHeights; // Whether to resolve relative position Z's
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bool _findTerrainInUpdateTraversal; // True is we need _terrain but don't have it
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bool _clampInUpdateTraversal; // Whether a terrain clamp is required
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osg::ref_ptr<ComputeMatrixCallback> _computeMatrixCallback;
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};
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} // namespace osgEarth
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#endif // OSGEARTH_GEO_TRANSFORM
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