DYT/Tool/OpenSceneGraph-3.6.5/include/geos/index/strtree/BoundablePair.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2016 Daniel Baston
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: index/strtree/BoundablePair.java (JTS-1.14)
*
**********************************************************************/
#pragma once
#include <geos/index/strtree/Boundable.h>
#include <geos/index/strtree/ItemDistance.h>
#include <queue>
namespace geos {
namespace index {
namespace strtree {
/**
* @brief A pair of [Boundables](@ref Boundable), whose
* leaf items support a distance metric between them.
*
* Used to compute the distance between the members,
* and to expand a member relative to the other
* in order to produce new branches of the
* Branch-and-Bound evaluation tree.
* Provides an ordering based on the distance between the members,
* which allows building a priority queue by minimum distance.
*
* @author Martin Davis
*
*/
class BoundablePair {
private:
const Boundable* boundable1;
const Boundable* boundable2;
ItemDistance* itemDistance;
double mDistance;
public:
struct BoundablePairQueueCompare {
bool
operator()(const BoundablePair* a, const BoundablePair* b)
{
return a->getDistance() > b->getDistance();
}
};
typedef std::priority_queue<BoundablePair*, std::vector<BoundablePair*>, BoundablePairQueueCompare> BoundablePairQueue;
BoundablePair(const Boundable* boundable1, const Boundable* boundable2, ItemDistance* itemDistance);
/**
* Gets one of the member {@link Boundable}s in the pair
* (indexed by [0, 1]).
*
* @param i the index of the member to return (0 or 1)
* @return the chosen member
*/
const Boundable* getBoundable(int i) const;
/** \brief
* Computes the distance between the {@link Boundable}s in this pair.
* The boundables are either composites or leaves.
*
* If either is composite, the distance is computed as the minimum distance
* between the bounds.
* If both are leaves, the distance is computed by
* ItemDistance::distance(const ItemBoundable* item1, const ItemBoundable* item2).
*
* @return the distance between the items
*/
double distance() const;
/** \brief
* Gets the minimum possible distance between the Boundables in this pair.
*
* If the members are both items, this will be the
* exact distance between them.
* Otherwise, this distance will be a lower bound on
* the distances between the items in the members.
*
* @return the exact or lower bound distance for this pair
*/
double getDistance() const;
/**
* Tests if both elements of the pair are leaf nodes
*
* @return true if both pair elements are leaf nodes
*/
bool isLeaves() const;
/** \brief
* Computes the maximum distance between any
* two items in the pair of nodes.
*
* @return the maximum distance between items in the pair
*/
double maximumDistance();
static bool isComposite(const Boundable* item);
static double area(const Boundable* b);
void expandToQueue(BoundablePairQueue&, double minDistance);
void expand(const Boundable* bndComposite, const Boundable* bndOther, bool isFlipped, BoundablePairQueue& priQ,
double minDistance);
};
}
}
}