DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/overlayng/CoverageUnion.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2021 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <memory>
// Forward declarations
namespace geos {
namespace geom {
class Geometry;
}
}
using geos::geom::Geometry;
namespace geos { // geos.
namespace operation { // geos.operation
namespace overlayng { // geos.operation.overlayng
/**
* Unions a valid coverage of polygons or lines
* in an efficient way.
*
* A valid polygonal coverage is a collection of geom::Polygon
* which satisfy the following conditions:
*
* * Vector-clean - Line segments within the collection
* must either be identical or intersect only at endpoints.
* * Non-overlapping - No two polygons
* may overlap. Equivalently, polygons must be interior-disjoint.
*
* A valid linear coverage is a collection of geom::LineString
* which satisfies the Vector-clean condition.
* Note that this does not require the LineStrings to be fully noded
* - i.e. they may contain coincident linework.
* Coincident line segments are dissolved by the union.
* Currently linear output is not merged (this may be added in a future release.)
*
* Currently no checking is done to determine whether the input is a valid coverage.
* This is because coverage validation involves segment intersection detection,
* which is much more expensive than the union phase.
* If the input is not a valid coverage
* then in some cases this will be detected during processing
* and a util::TopologyException is thrown.
* Otherwise, the computation will produce output, but it will be invalid.
*
* Unioning a valid coverage implies that no new vertices are created.
* This means that a precision model does not need to be specified.
* The precision of the vertices in the output geometry is not changed.
*
* @author Martin Davis
*
* @see noding::SegmentExtractingNoder
*
*/
class GEOS_DLL CoverageUnion {
private:
CoverageUnion()
{
// No instantiation for now
};
public:
static constexpr double AREA_PCT_DIFF_TOL = 1e-6;
/**
* Unions a valid polygonal coverage or linear network.
*
* @param coverage a coverage of polygons or lines
* @return the union of the coverage
*
* @throws util::TopologyException in some cases if the coverage is invalid
*/
static std::unique_ptr<Geometry> geomunion(const Geometry* coverage);
};
} // namespace geos.operation.overlayng
} // namespace geos.operation
} // namespace geos