DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/overlayng/OverlayMixedPoints.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/geom/Point.h>
#include <geos/geom/Polygon.h>
#include <geos/geom/LineString.h>
#include <geos/export.h>
#include <set>
#include <memory>
#include <vector>
// Forward declarations
namespace geos {
namespace geom {
class GeometryFactory;
class PrecisionModel;
class Geometry;
class Coordinate;
class CoordinateSequence;
}
namespace algorithm {
namespace locate {
class PointOnGeometryLocator;
}
}
}
namespace geos { // geos.
namespace operation { // geos.operation
namespace overlayng { // geos.operation.overlayng
using namespace geos::geom;
using algorithm::locate::PointOnGeometryLocator;
/**
* Computes an overlay where one input is Point(s) and one is not.
* This class supports overlay being used as an efficient way
* to find points within or outside a polygon.
*
* Input semantics are:
*
* - Duplicates are removed from Point output
* - Non-point output is rounded and noded using the given precision model
*
* Output semantics are:
*
* - An empty result is an empty atomic geometry
* with dimension determined by the inputs and the operation,
* as per overlay semantics
*
* For efficiency the following optimizations are used:
*
* - Input points are not included in the noding of the non-point input geometry
* (in particular, they do not participate in snap-rounding if that is used).
* - If the non-point input geometry is not included in the output
* it is not rounded and noded. This means that points
* are compared to the non-rounded geometry.
* This will be apparent in the result.
*
* @author Martin Davis
*/
class GEOS_DLL OverlayMixedPoints {
private:
// Members
int opCode;
const PrecisionModel* pm;
const Geometry* geomPoint;
const Geometry* geomNonPointInput;
const GeometryFactory* geometryFactory;
bool isPointRHS;
std::unique_ptr<Geometry> geomNonPoint;
int geomNonPointDim;
std::unique_ptr<PointOnGeometryLocator> locator;
int resultDim;
// Methods
std::unique_ptr<PointOnGeometryLocator> createLocator(const Geometry* geomNonPoint);
std::unique_ptr<Geometry> prepareNonPoint(const Geometry* geomInput);
std::unique_ptr<Geometry> computeIntersection(const CoordinateSequence* coords) const;
std::unique_ptr<Geometry> computeUnion(const CoordinateSequence* coords);
std::unique_ptr<Geometry> computeDifference(const CoordinateSequence* coords);
std::unique_ptr<Geometry> createPointResult(std::vector<std::unique_ptr<Point>>& points) const;
std::vector<std::unique_ptr<Point>> findPoints(bool isCovered, const CoordinateSequence* coords) const;
std::vector<std::unique_ptr<Point>> createPoints(const CoordinateSequence& coords) const;
bool hasLocation(bool isCovered, const CoordinateXY& coord) const;
std::unique_ptr<Geometry> copyNonPoint() const;
std::unique_ptr<CoordinateSequence> extractCoordinates(const Geometry* points, const PrecisionModel* pm) const;
std::vector<std::unique_ptr<Polygon>> extractPolygons(const Geometry* geom) const;
std::vector<std::unique_ptr<LineString>> extractLines(const Geometry* geom) const;
public:
OverlayMixedPoints(int p_opCode, const Geometry* geom0, const Geometry* geom1, const PrecisionModel* p_pm);
static std::unique_ptr<Geometry> overlay(int opCode, const Geometry* geom0, const Geometry* geom1, const PrecisionModel* pm);
std::unique_ptr<Geometry> getResult();
};
} // namespace geos.operation.overlayng
} // namespace geos.operation
} // namespace geos