DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/AutoScaleCallback

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_AUTO_SCALE_CALLBACK
#define OSGEARTHUTIL_AUTO_SCALE_CALLBACK 1
#include <osgEarth/Common>
#include <osg/NodeCallback>
#include <osg/Vec3d>
namespace osgEarth { namespace Util
{
/**
* Cull Callback that you can install on any node that implements
* a setScale(osg::Vec3) method (like an osg::PositionAttitudeTransform)
* and will automatically scale the model from model coords to pixels.
*
* A couple tips: If your object doesn't show up, it might be getting
* small-feature-culled. Try disabling small feature calling in your
* camera; or, you can call setCullingActive(false) on the transform
* to which you add this callback.
*/
template<typename T>
class AutoScaleCallback : public osg::NodeCallback
{
public:
AutoScaleCallback(
double baseScale = 1.0,
double minScale = 0.0,
double maxScale = DBL_MAX) :
_baseScale(baseScale),
_minScale(minScale),
_maxScale(maxScale) { }
public: // osg::NodeCallback
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
T* transform = static_cast<T*>(node);
osgUtil::CullVisitor* cs = static_cast<osgUtil::CullVisitor*>(nv);
osg::Camera* cam = cs->getCurrentCamera();
// If this is an RTT camera, we need to use it's "parent"
// to calculate the proper scale factor.
if (cam->isRenderToTextureCamera() &&
cam->getView() &&
cam->getView()->getCamera() &&
cam->getView()->getCamera() != cam)
{
cam = cam->getView()->getCamera();
}
if (cam->getViewport())
{
// Reset the scale so we get a proper bound
transform->setScale(osg::Vec3d(_baseScale,_baseScale, _baseScale));
const osg::BoundingSphere& bs = node->getBound();
osg::Matrix l2w = osg::computeLocalToWorld(nv->getNodePath());
// transform centroid to VIEW space:
osg::Vec3d centerView = l2w.getTrans() * cam->getViewMatrix();
// Set X coordinate to the radius so we can use the resulting CLIP
// distance to calculate meters per pixel:
centerView.x() = bs.radius();
// transform the CLIP space:
osg::Vec3d centerClip = centerView * cam->getProjectionMatrix();
// caluclate meters per pixel:
double mpp = (centerClip.x()*0.5) * cam->getViewport()->width();
// and the resulting scale we need to auto-scale.
double scale = bs.radius() / mpp;
if (scale < _minScale)
scale = _minScale;
else if (scale>_maxScale)
scale = _maxScale;
scale *= _baseScale;
transform->setScale(osg::Vec3d(scale, scale, scale));
}
if (node->getCullingActive() == false)
{
node->setCullingActive(true);
}
traverse(node, nv);
}
private:
double _baseScale;
double _minScale;
double _maxScale;
};
} }
#endif //OSGEARTHUTIL_AUTO_SCALE_CALLBACK