58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2008-2011 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_CLAMPABLE_NODE_H
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#define OSGEARTH_CLAMPABLE_NODE_H 1
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#include <osgEarth/Common>
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#include <osg/Group>
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#include <osg/observer_ptr>
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namespace osgEarth
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{
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class MapNode;
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/**
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* Node graph that will be GPU-clamped on the terrain, if supported.
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* This group must be a descendant of a MapNode.
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*/
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class OSGEARTH_EXPORT ClampableNode : public osg::Group
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{
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public:
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//! Constructs a new clampable node.
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ClampableNode();
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public: // osg::Node
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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void setUniforms();
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void dirty();
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bool _mapNodeUpdateRequested;
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osg::observer_ptr<MapNode> _mapNode;
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virtual ~ClampableNode() { }
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};
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} // namespace osgEarth
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#endif // OSGEARTH_CLAMPABLE_NODE_H
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