DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/DrawInstanced

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRAW_INSTANCED_H
#define OSGEARTH_DRAW_INSTANCED_H 1
#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/VirtualProgram>
#include <osg/NodeVisitor>
#include <osg/Drawable>
#include <osg/Geometry>
#include <osg/TextureBuffer>
/**
* Some utilities to support *DrawInstanced rendering.
*/
namespace osgEarth { namespace Util
{
using namespace osgEarth;
namespace DrawInstanced
{
class OSGEARTH_EXPORT InstanceGeometry : public osg::Geometry
{
public:
InstanceGeometry();
InstanceGeometry(const osg::Geometry& geometry);
InstanceGeometry(const InstanceGeometry&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgEarth::Util::DrawInstanced, InstanceGeometry);
//! Positioning matrices for each instance.
//! NOTE that each matrix includes an embedded object ID - do not use it directly;
//! call decodeMatrix() to extract it.
const std::vector< osg::Matrixf >& getMatrices() const;
void setMatrices(const std::vector< osg::Matrixf >& matrices);
//! Decodes an encoded matrix into one you can use for math.
static osg::Matrixf decodeMatrix(const osg::Matrixf& matrix);
//! A mesh comprising all geometry instances; you can use this for intersection
//! or bounds testing
osg::Geometry* getProxyGeometry() const {
return _mesh;
}
public: // osg::Geometry
bool supports(const osg::PrimitiveFunctor& f) const override { return true; }
void accept(osg::PrimitiveFunctor& f) const override;
bool supports(const osg::PrimitiveIndexFunctor& f) const override { return true; }
void accept(osg::PrimitiveIndexFunctor& f) const override;
osg::BoundingBox computeBoundingBox() const override;
private:
std::vector<osg::Matrixf> _matrices;
osg::ref_ptr<osg::Geometry> _mesh;
};
/**
* Visitor that converts all the primitive sets in a graph to use
* instanced draw calls.
* Called by convertGraphToUseDrawInstanced().
*/
class OSGEARTH_EXPORT ConvertToDrawInstanced : public osg::NodeVisitor
{
public:
/**
* Create the visitor that will convert primitive sets to draw
* <num> instances.
*/
ConvertToDrawInstanced(
unsigned numInstances,
bool optimize,
osg::TextureBuffer* tbo,
int firstTboUnit);
void apply(osg::Drawable&);
void apply(osg::LOD&);
void apply(osg::Node&);
public:
int getTextureImageUnit() const { return _tboUnit; }
protected:
unsigned _numInstances;
bool _optimize;
std::list<osg::PrimitiveSet*> _primitiveSets;
osg::TextureBuffer* _tbo;
int _tboUnit;
osg::ref_ptr<osg::Drawable::ComputeBoundingBoxCallback> _bboxComputer;
};
/**
* Creates a virtual shader program that implements DrawInstanced rendering.
* You should prepare the scene graph first by calling
* convertGraphToUseDrawInstanced().
* @return false If instancing is not available
*/
extern OSGEARTH_EXPORT bool install(osg::StateSet* stateset);
extern OSGEARTH_EXPORT void remove (osg::StateSet* stateset);
/**
* Processes a scene graph and converts all the top-level MatrixTransform
* nodes into shader uniforms that can be used with the VirtualProgram
* created by createDrawInstacedShaders.
* NOTE: You must also call install(StateSet) to activate instancing.
* @return false If instancing is not available
*/
extern OSGEARTH_EXPORT bool convertGraphToUseDrawInstanced(
osg::Group* graph );
}
} }
#endif // OSGEARTH_DRAW_INSTANCED_H