121 lines
4.1 KiB
Plaintext
121 lines
4.1 KiB
Plaintext
|
/* -*-c++-*- */
|
||
|
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||
|
* Copyright 2020 Pelican Mapping
|
||
|
* http://osgearth.org
|
||
|
*
|
||
|
* osgEarth is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU Lesser General Public License as published by
|
||
|
* the Free Software Foundation; either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||
|
*/
|
||
|
|
||
|
#ifndef OSGEARTH_GEOMETRY_CLAMPER
|
||
|
#define OSGEARTH_GEOMETRY_CLAMPER 1
|
||
|
|
||
|
#include <osgEarth/Common>
|
||
|
#include <osgEarth/SpatialReference>
|
||
|
#include <osgEarth/Terrain>
|
||
|
#include <osgUtil/LineSegmentIntersector>
|
||
|
#include <osg/NodeVisitor>
|
||
|
#include <osg/fast_back_stack>
|
||
|
|
||
|
namespace osgEarth { namespace Util
|
||
|
{
|
||
|
/**
|
||
|
* Utility that takes existing OSG geometry and modifies it so that
|
||
|
* it "conforms" with a terrain patch.
|
||
|
*/
|
||
|
class OSGEARTH_EXPORT GeometryClamper : public osg::NodeVisitor
|
||
|
{
|
||
|
public:
|
||
|
class GeometryData {
|
||
|
osg::ref_ptr<osg::Vec3Array> _verts;
|
||
|
osg::ref_ptr<osg::FloatArray> _altitudes;
|
||
|
friend class GeometryClamper;
|
||
|
};
|
||
|
|
||
|
using LocalData = std::unordered_map<osg::Drawable*, GeometryData>;
|
||
|
|
||
|
public:
|
||
|
//! Construct a geometry clamper, passing in a data structure managed
|
||
|
//! by the caller.
|
||
|
GeometryClamper(LocalData& data);
|
||
|
|
||
|
virtual ~GeometryClamper() { }
|
||
|
|
||
|
//! Terrain graph the clamper should use to sample in-memory terrain
|
||
|
void setTerrainPatch(osg::Node* node) { _terrainPatch = node; }
|
||
|
osg::Node* getTerrainPatch() const { return _terrainPatch.get(); }
|
||
|
|
||
|
//! SRS of the terrain model in memory
|
||
|
void setTerrainSRS(const SpatialReference* srs) { _terrainSRS = srs; }
|
||
|
const SpatialReference* getTerrainSRS() const { return _terrainSRS.get(); }
|
||
|
|
||
|
//! Whether to incorporate (add) the original vertex's altitude to the result
|
||
|
//! of the clamping operation. Default=true. If false, the vert's height information
|
||
|
//! is ignored.
|
||
|
void setUseVertexZ(bool value) { _useVertexZ = value; }
|
||
|
bool getUseVertexZ() const { return _useVertexZ; }
|
||
|
|
||
|
void setScale(float scale) { _scale = scale; }
|
||
|
float getScale() const { return _scale; }
|
||
|
|
||
|
void setOffset(float offset) { _offset = offset; }
|
||
|
float getOffset() const { return _offset; }
|
||
|
|
||
|
//! Whether to revert a previous clamping operation (default=false)
|
||
|
void setRevert(bool value) { _revert = value; }
|
||
|
|
||
|
public: // osg::NodeVisitor
|
||
|
|
||
|
void apply( osg::Drawable& );
|
||
|
void apply( osg::Transform& );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
LocalData& _localData;
|
||
|
osg::ref_ptr<osg::Node> _terrainPatch;
|
||
|
osg::ref_ptr<const SpatialReference> _terrainSRS;
|
||
|
bool _useVertexZ;
|
||
|
bool _revert;
|
||
|
float _scale;
|
||
|
float _offset;
|
||
|
osg::fast_back_stack<osg::Matrixd> _matrixStack;
|
||
|
osg::ref_ptr<osgUtil::LineSegmentIntersector> _lsi;
|
||
|
};
|
||
|
|
||
|
|
||
|
class GeometryClamperCallback : public osgEarth::TerrainCallback
|
||
|
{
|
||
|
public:
|
||
|
GeometryClamperCallback();
|
||
|
|
||
|
virtual ~GeometryClamperCallback() { }
|
||
|
|
||
|
/** Access to configure the underlying clamper */
|
||
|
GeometryClamper& getClamper() { return _clamper; }
|
||
|
const GeometryClamper& getClamper() const { return _clamper; }
|
||
|
|
||
|
public: // TerrainCallback
|
||
|
|
||
|
virtual void onTileUpdate(
|
||
|
const TileKey& key,
|
||
|
osg::Node* tile,
|
||
|
TerrainCallbackContext& context);
|
||
|
|
||
|
protected:
|
||
|
GeometryClamper _clamper;
|
||
|
};
|
||
|
|
||
|
} }
|
||
|
|
||
|
#endif // OSGEARTH_GEOMETRY_CLAMPER
|