DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/RTTPicker

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTIL_RTT_PICKER_H
#define OSGEARTH_UTIL_RTT_PICKER_H 1
#include <osgEarth/Common>
#include <osgEarth/Picker>
#include <osgEarth/VirtualProgram>
#include <osg/Group>
#include <osg/Image>
#include <osg/Texture2D>
#include <osgViewer/View>
#include <queue>
#include <list>
namespace osgEarth { namespace Util
{
/**
* Picks objects using an RTT camera and Vertex Attributes.
*
* Note. The Picker will change the View Slave configuration in OSG,
* so you should call Viewer::stopThreading() before adding or
* removing a picker, and Viewer::startThreading when you're done.
*/
class OSGEARTH_EXPORT RTTPicker : public osgEarth::Picker
{
public:
/**
* Creates a new RTT-based object picker.
* @param cameraSize Size of the RTT picking viewpoint.
*/
RTTPicker(int cameraSize =256);
/**
* Number of pixels on each side of the clicked pixel to check for hits.
*/
void setBuffer(int value) { _buffer = value; }
int getBuffer() const { return _buffer; }
/**
* Sets a default callback to use when installing the Picker as an EventHandler
* or when calling pick() with no callback.
*/
void setDefaultCallback(Callback* value) { _defaultCallback = value; }
/**
* Convenience function that invokes "pick" with no callback, which will cause
* this picker to use the default callback installed with setDefaultCallback.
*/
bool pick(osg::View* view, float mouseX, float mouseY);
public: // osgEarth::Picker
/**
* Starts a pick operation. When the operation completes, invokes the callback
* with the results. You can use this method if you want to use the picker directly
* WITHOUT installing it as an EventHandler. If you use it as an EventHandler, you
* do NOT need to call this method directly; the Picker will call it upon handling
* a pick event (i.e., when Callback::accept returns true).
*
* Returns true if the pick was successfully queued; false if not.
*/
virtual bool pick(osg::View* view, float mouseX, float mouseY, Callback* callback);
public: // osgGA::GUIEventHandler
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
public: // simulate osg::Group
virtual bool addChild(osg::Node* child);
virtual bool insertChild(unsigned i, osg::Node* child);
virtual bool removeChild(osg::Node* child);
virtual bool replaceChild(osg::Node* oldChild, osg::Node* newChild);
public: // simulate osg::Camera cull mask methods
/** Specifies the cull mask for the RTT camera */
void setCullMask(osg::Node::NodeMask nm);
osg::Node::NodeMask getCullMask() const { return _cullMask; }
public: // for debugging
/** For debugging only - creates (if nec.) and returns a texture that captures
the RTT image so you can display it. */
osg::Texture2D* getOrCreateTexture(osg::View* View);
protected:
/** dtor */
virtual ~RTTPicker();
// builds the shaders for rendering to the pick camera.
VirtualProgram* createRTTProgram();
int _rttSize; // size of the RTT image (pixels per side)
int _buffer; // buffer around pick point to check (pixels)
osg::Node::NodeMask _cullMask; // cull mask applied to the camera
osg::ref_ptr<Callback> _defaultCallback;
// Associates a view and a pick camera for that view.
struct PickContext
{
osg::observer_ptr<osg::View> _view;
osg::ref_ptr<osg::Camera> _pickCamera;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Texture2D> _tex;
int _numPicks;
};
// use a container that does not invalidate iters on insertion, since we hold
// pointers to PickContext objects in the _picks member
typedef std::list<PickContext> PickContexts;
PickContexts _pickContexts;
// Creates a new pick context on demand.
PickContext& getOrCreatePickContext(osg::View* view);
// A single pick operation (within a pick context).
struct Pick
{
float _u, _v;
osg::ref_ptr<Callback> _callback;
unsigned _frame;
PickContext* _context;
};
std::vector<Pick> _picks;
// Runs the queue of picks given a frame number.
void runPicks(unsigned frameNumber);
// Checks to see if a pick succeeded and fires appropriate callback.
bool checkForPickResult(Pick& pick, unsigned frameNumber);
// container for common RTT pick camera children (see addChild et al.)
osg::ref_ptr<osg::Group> _group;
};
} }
#endif // OSGEARTH_UTIL_RTT_PICKER_H