181 lines
5.9 KiB
C
181 lines
5.9 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2009 Sandro Santilli <strk@kbt.io>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************
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*
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* Last port: operation/buffer/BufferInputLineSimplifier.java r320 (JTS-1.12)
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*
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**********************************************************************/
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#pragma once
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#include <geos/geom/CoordinateSequence.h> // complete type required
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#include <memory>
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#include <vector> // for composition
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// Forward declarations
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namespace geos {
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namespace geom {
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class CoordinateSequence;
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//class PrecisionModel;
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}
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}
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namespace geos {
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namespace operation { // geos.operation
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namespace buffer { // geos.operation.buffer
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/** \brief
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* Simplifies a buffer input line to
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* remove concavities with shallow depth.
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*
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* The most important benefit of doing this
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* is to reduce the number of points and the complexity of
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* shape which will be buffered.
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* It also reduces the risk of gores created by
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* the quantized fillet arcs (although this issue
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* should be eliminated in any case by the
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* offset curve generation logic).
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*
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* A key aspect of the simplification is that it
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* affects inside (concave or inward) corners only.
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* Convex (outward) corners are preserved, since they
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* are required to ensure that the generated buffer curve
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* lies at the correct distance from the input geometry.
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*
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* Another important heuristic used is that the end segments
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* of the input are never simplified. This ensures that
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* the client buffer code is able to generate end caps faithfully.
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*
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* No attempt is made to avoid self-intersections in the output.
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* This is acceptable for use for generating a buffer offset curve,
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* since the buffer algorithm is insensitive to invalid polygonal
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* geometry. However,
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* this means that this algorithm
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* cannot be used as a general-purpose polygon simplification technique.
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*
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* @author Martin Davis
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*
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*/
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class BufferInputLineSimplifier {
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public:
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/**
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* Simplify the input coordinate list.
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*
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* If the distance tolerance is positive,
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* concavities on the LEFT side of the line are simplified.
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* If the supplied distance tolerance is negative,
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* concavities on the RIGHT side of the line are simplified.
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*
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* @param inputLine the coordinate sequence to simplify
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* @param distanceTol simplification distance tolerance to use
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* @return a simplified version of the coordinate sequence
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*/
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static std::unique_ptr<geom::CoordinateSequence> simplify(
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const geom::CoordinateSequence& inputLine, double distanceTol);
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BufferInputLineSimplifier(const geom::CoordinateSequence& input);
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/**
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* Simplify the input coordinate list.
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* If the distance tolerance is positive,
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* concavities on the LEFT side of the line are simplified.
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* If the supplied distance tolerance is negative,
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* concavities on the RIGHT side of the line are simplified.
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*
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* @param distanceTol simplification distance tolerance to use
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* @return the simplified coordinate list
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*/
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std::unique_ptr<geom::CoordinateSequence> simplify(double distanceTol);
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private:
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/**
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* Uses a sliding window containing 3 vertices to detect shallow angles
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* in which the middle vertex can be deleted, since it does not
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* affect the shape of the resulting buffer in a significant way.
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* @return
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*/
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bool deleteShallowConcavities();
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/**
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* Finds the next non-deleted index,
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* or the end of the point array if none
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*
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* @param index
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* @return the next non-deleted index, if any
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* @return inputLine.size() if there are no more non-deleted indices
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*/
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std::size_t findNextNonDeletedIndex(std::size_t index) const;
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std::unique_ptr<geom::CoordinateSequence> collapseLine() const;
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bool isDeletable(std::size_t i0, std::size_t i1, std::size_t i2, double distanceTol) const;
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bool isShallowConcavity(const geom::Coordinate& p0,
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const geom::Coordinate& p1,
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const geom::Coordinate& p2,
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double distanceTol) const;
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/**
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* Checks for shallowness over a sample of points in the given section.
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*
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* This helps prevents the simplification from incrementally
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* "skipping" over points which are in fact non-shallow.
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*
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* @param p0 start coordinate of section
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* @param p2 end coordinate of section
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* @param i0 start index of section
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* @param i2 end index of section
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* @param distanceTol distance tolerance
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* @return
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*/
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bool isShallowSampled(const geom::Coordinate& p0,
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const geom::Coordinate& p2,
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std::size_t i0, std::size_t i2, double distanceTol) const;
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bool isShallow(const geom::Coordinate& p0,
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const geom::Coordinate& p1,
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const geom::Coordinate& p2,
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double distanceTol) const;
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bool isConcave(const geom::Coordinate& p0,
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const geom::Coordinate& p1,
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const geom::Coordinate& p2) const;
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static const int NUM_PTS_TO_CHECK = 10;
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static const int INIT = 0;
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static const int DELETE = 1;
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static const int KEEP = 1;
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const geom::CoordinateSequence& inputLine;
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double distanceTol;
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std::vector<int> isDeleted;
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int angleOrientation;
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// Declare type as noncopyable
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BufferInputLineSimplifier(const BufferInputLineSimplifier& other) = delete;
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BufferInputLineSimplifier& operator=(const BufferInputLineSimplifier& rhs) = delete;
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};
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} // namespace geos.operation.buffer
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} // namespace geos.operation
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} // namespace geos
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