DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/buffer/BufferInputLineSimplifier.h

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2024-12-24 23:49:36 +00:00
/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2009 Sandro Santilli <strk@kbt.io>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: operation/buffer/BufferInputLineSimplifier.java r320 (JTS-1.12)
*
**********************************************************************/
#pragma once
#include <geos/geom/CoordinateSequence.h> // complete type required
#include <memory>
#include <vector> // for composition
// Forward declarations
namespace geos {
namespace geom {
class CoordinateSequence;
//class PrecisionModel;
}
}
namespace geos {
namespace operation { // geos.operation
namespace buffer { // geos.operation.buffer
/** \brief
* Simplifies a buffer input line to
* remove concavities with shallow depth.
*
* The most important benefit of doing this
* is to reduce the number of points and the complexity of
* shape which will be buffered.
* It also reduces the risk of gores created by
* the quantized fillet arcs (although this issue
* should be eliminated in any case by the
* offset curve generation logic).
*
* A key aspect of the simplification is that it
* affects inside (concave or inward) corners only.
* Convex (outward) corners are preserved, since they
* are required to ensure that the generated buffer curve
* lies at the correct distance from the input geometry.
*
* Another important heuristic used is that the end segments
* of the input are never simplified. This ensures that
* the client buffer code is able to generate end caps faithfully.
*
* No attempt is made to avoid self-intersections in the output.
* This is acceptable for use for generating a buffer offset curve,
* since the buffer algorithm is insensitive to invalid polygonal
* geometry. However,
* this means that this algorithm
* cannot be used as a general-purpose polygon simplification technique.
*
* @author Martin Davis
*
*/
class BufferInputLineSimplifier {
public:
/**
* Simplify the input coordinate list.
*
* If the distance tolerance is positive,
* concavities on the LEFT side of the line are simplified.
* If the supplied distance tolerance is negative,
* concavities on the RIGHT side of the line are simplified.
*
* @param inputLine the coordinate sequence to simplify
* @param distanceTol simplification distance tolerance to use
* @return a simplified version of the coordinate sequence
*/
static std::unique_ptr<geom::CoordinateSequence> simplify(
const geom::CoordinateSequence& inputLine, double distanceTol);
BufferInputLineSimplifier(const geom::CoordinateSequence& input);
/**
* Simplify the input coordinate list.
* If the distance tolerance is positive,
* concavities on the LEFT side of the line are simplified.
* If the supplied distance tolerance is negative,
* concavities on the RIGHT side of the line are simplified.
*
* @param distanceTol simplification distance tolerance to use
* @return the simplified coordinate list
*/
std::unique_ptr<geom::CoordinateSequence> simplify(double distanceTol);
private:
/**
* Uses a sliding window containing 3 vertices to detect shallow angles
* in which the middle vertex can be deleted, since it does not
* affect the shape of the resulting buffer in a significant way.
* @return
*/
bool deleteShallowConcavities();
/**
* Finds the next non-deleted index,
* or the end of the point array if none
*
* @param index
* @return the next non-deleted index, if any
* @return inputLine.size() if there are no more non-deleted indices
*/
std::size_t findNextNonDeletedIndex(std::size_t index) const;
std::unique_ptr<geom::CoordinateSequence> collapseLine() const;
bool isDeletable(std::size_t i0, std::size_t i1, std::size_t i2, double distanceTol) const;
bool isShallowConcavity(const geom::Coordinate& p0,
const geom::Coordinate& p1,
const geom::Coordinate& p2,
double distanceTol) const;
/**
* Checks for shallowness over a sample of points in the given section.
*
* This helps prevents the simplification from incrementally
* "skipping" over points which are in fact non-shallow.
*
* @param p0 start coordinate of section
* @param p2 end coordinate of section
* @param i0 start index of section
* @param i2 end index of section
* @param distanceTol distance tolerance
* @return
*/
bool isShallowSampled(const geom::Coordinate& p0,
const geom::Coordinate& p2,
std::size_t i0, std::size_t i2, double distanceTol) const;
bool isShallow(const geom::Coordinate& p0,
const geom::Coordinate& p1,
const geom::Coordinate& p2,
double distanceTol) const;
bool isConcave(const geom::Coordinate& p0,
const geom::Coordinate& p1,
const geom::Coordinate& p2) const;
static const int NUM_PTS_TO_CHECK = 10;
static const int INIT = 0;
static const int DELETE = 1;
static const int KEEP = 1;
const geom::CoordinateSequence& inputLine;
double distanceTol;
std::vector<int> isDeleted;
int angleOrientation;
// Declare type as noncopyable
BufferInputLineSimplifier(const BufferInputLineSimplifier& other) = delete;
BufferInputLineSimplifier& operator=(const BufferInputLineSimplifier& rhs) = delete;
};
} // namespace geos.operation.buffer
} // namespace geos.operation
} // namespace geos