DYT/Source/resources/shaders/osgOcean_silt_quads.frag

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2024-11-22 15:11:48 +00:00
uniform sampler2D osgOcean_BaseTexture;
varying vec2 texCoord;
varying vec4 colour;
void main (void)
{
gl_FragColor = colour * texture2D( osgOcean_BaseTexture, texCoord);
}