DYT/Tool/OpenSceneGraph-3.6.5/include/draco/metadata/property_attribute.h

108 lines
3.3 KiB
C
Raw Normal View History

2024-12-24 23:49:36 +00:00
// Copyright 2023 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_METADATA_PROPERTY_ATTRIBUTE_H_
#define DRACO_METADATA_PROPERTY_ATTRIBUTE_H_
#include "draco/draco_features.h"
#ifdef DRACO_TRANSCODER_SUPPORTED
#include <memory>
#include <string>
#include <vector>
#include "draco/core/status_or.h"
namespace draco {
// Describes a property attribute as defined in the EXT_structural_metadata glTF
// extension.
class PropertyAttribute {
public:
// Describes where property is stored (as an attribute).
class Property {
public:
// Creates an empty property.
Property() = default;
// Methods for comparing two properties.
bool operator==(const Property &other) const;
bool operator!=(const Property &other) const { return !(*this == other); }
// Copies all data from |src| property.
void Copy(const Property &src);
// Name of this property.
void SetName(const std::string &name);
const std::string &GetName() const;
// Name of glTF attribute containing property values, like "_DIRECTION".
void SetAttributeName(const std::string &name);
const std::string &GetAttributeName() const;
private:
// Name of this property as in structural metadata schema class property.
std::string name_;
// Name of glTF attribute containing property values, like "_DIRECTION".
std::string attribute_name_;
// TODO(vytyaz): Support property value modifiers min, max, offset, scale.
};
// Creates an empty property attribute.
PropertyAttribute() = default;
// Methods for comparing two property attributes.
bool operator==(const PropertyAttribute &other) const;
bool operator!=(const PropertyAttribute &other) const {
return !(*this == other);
}
// Copies all data from |src| property attribute.
void Copy(const PropertyAttribute &src);
// Name of this property attribute.
void SetName(const std::string &value);
const std::string &GetName() const;
// Class of this property attribute.
void SetClass(const std::string &value);
const std::string &GetClass() const;
// Properties.
int AddProperty(std::unique_ptr<Property> property);
int NumProperties() const;
const Property &GetProperty(int index) const;
Property &GetProperty(int index);
void RemoveProperty(int index);
private:
// The name of the property attribute, e.g., for display purposes.
std::string name_;
// The class in structural metadata schema that property values conform to.
std::string class_;
// Properties corresponding to schema class properties, describing where the
// property values are stored (as attributes).
std::vector<std::unique_ptr<Property>> properties_;
};
} // namespace draco
#endif // DRACO_TRANSCODER_SUPPORTED
#endif // DRACO_METADATA_PROPERTY_ATTRIBUTE_H_