DYT/Tool/OpenSceneGraph-3.6.5/include/draco/metadata/structural_metadata_schema.h

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// Copyright 2023 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_METADATA_SCHEMA_H_
#define DRACO_METADATA_SCHEMA_H_
#include "draco/draco_features.h"
#ifdef DRACO_TRANSCODER_SUPPORTED
#include <cstdint>
#include <cstring>
#include <limits>
#include <memory>
#include <string>
#include <vector>
#include "draco/core/status_or.h"
namespace draco {
// Defines schema that describes the structure of the metadata as defined in the
// EXT_structural_metadata glTF extension, in the form of a JSON object.
struct StructuralMetadataSchema {
// JSON object of the schema.
// TODO(vytyaz): Consider using a third_party/json library. Currently there
// is a conflict between Filament's assert_invariant() macro and JSON
// library's assert_invariant() method that causes compile errors in Draco
// visualization library.
class Object {
public:
enum Type { OBJECT, ARRAY, STRING, INTEGER, BOOLEAN };
// Constructors.
Object();
explicit Object(const std::string &name);
Object(const std::string &name, const std::string &value);
Object(const std::string &name, const char *value);
Object(const std::string &name, int value);
Object(const std::string &name, bool value);
// Methods for comparing two objects.
bool operator==(const Object &other) const;
bool operator!=(const Object &other) const;
// Method for copying the object.
void Copy(const Object &src);
// Methods for getting object name and type.
const std::string &GetName() const { return name_; }
Type GetType() const { return type_; }
// Methods for getting object value.
const std::vector<Object> &GetObjects() const { return objects_; }
const std::vector<Object> &GetArray() const { return array_; }
const std::string &GetString() const { return string_; }
int GetInteger() const { return integer_; }
bool GetBoolean() const { return boolean_; }
// Looks for a child object matching the given |name|. If no object is
// found, returns nullptr.
//
// Note that this is not recursive. I.e., for the following object:
//
// { "level1": { "level2": "value" } }
//
// GetObjectByName("level1") will return '{ "level2": "value" }', but
// GetObjectByName("level2") will return nullptr. Instead, the user should
// use GetObjectByName("level1")->GetObjectByName("level2") to get the
// nested child. Note that this follows the typical JSON semantics.
const Object *GetObjectByName(const std::string &name) const;
// Methods for setting object value.
std::vector<Object> &SetObjects();
std::vector<Object> &SetArray();
void SetString(const std::string &value);
void SetInteger(int value);
void SetBoolean(bool value);
private:
std::string name_;
Type type_;
std::vector<Object> objects_;
std::vector<Object> array_;
std::string string_;
int integer_;
bool boolean_;
};
// Valid schema top-level JSON object name is "schema".
StructuralMetadataSchema() : json("schema") {}
// Methods for comparing two schemas.
bool operator==(const StructuralMetadataSchema &other) const;
bool operator!=(const StructuralMetadataSchema &other) const;
// Valid schema top-level JSON object is required to have child objects.
bool Empty() const { return json.GetObjects().empty(); }
// Top-level JSON object of the schema.
Object json;
};
} // namespace draco
#endif // DRACO_TRANSCODER_SUPPORTED
#endif // DRACO_METADATA_SCHEMA_H_