DYT/Tool/OpenSceneGraph-3.6.5/include/blend2d/pattern.h

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2024-12-24 23:49:36 +00:00
// This file is part of Blend2D project <https://blend2d.com>
//
// See blend2d.h or LICENSE.md for license and copyright information
// SPDX-License-Identifier: Zlib
#ifndef BLEND2D_PATTERN_H_INCLUDED
#define BLEND2D_PATTERN_H_INCLUDED
#include "geometry.h"
#include "image.h"
#include "matrix.h"
#include "object.h"
//! \addtogroup blend2d_api_styling
//! \{
//! \name BLPattern - Constants
//! \{
//! Pattern quality.
BL_DEFINE_ENUM(BLPatternQuality) {
//! Nearest neighbor interpolation.
BL_PATTERN_QUALITY_NEAREST = 0,
//! Bilinear interpolation.
BL_PATTERN_QUALITY_BILINEAR = 1,
//! Maximum value of `BLPatternQuality`.
BL_PATTERN_QUALITY_MAX_VALUE = 1
BL_FORCE_ENUM_UINT32(BL_PATTERN_QUALITY)
};
//! \}
//! \name BLPattern - C API
//! \{
BL_BEGIN_C_DECLS
BL_API BLResult BL_CDECL blPatternInit(BLPatternCore* self) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternInitMove(BLPatternCore* self, BLPatternCore* other) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternInitWeak(BLPatternCore* self, const BLPatternCore* other) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternInitAs(BLPatternCore* self, const BLImageCore* image, const BLRectI* area, BLExtendMode extendMode, const BLMatrix2D* transform) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternDestroy(BLPatternCore* self) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternReset(BLPatternCore* self) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternAssignMove(BLPatternCore* self, BLPatternCore* other) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternAssignWeak(BLPatternCore* self, const BLPatternCore* other) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternAssignDeep(BLPatternCore* self, const BLPatternCore* other) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternCreate(BLPatternCore* self, const BLImageCore* image, const BLRectI* area, BLExtendMode extendMode, const BLMatrix2D* transform) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternGetImage(const BLPatternCore* self, BLImageCore* image) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternSetImage(BLPatternCore* self, const BLImageCore* image, const BLRectI* area) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternResetImage(BLPatternCore* self) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternGetArea(const BLPatternCore* self, BLRectI* areaOut) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternSetArea(BLPatternCore* self, const BLRectI* area) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternResetArea(BLPatternCore* self) BL_NOEXCEPT_C;
BL_API BLExtendMode BL_CDECL blPatternGetExtendMode(const BLPatternCore* self) BL_NOEXCEPT_C BL_PURE;
BL_API BLResult BL_CDECL blPatternSetExtendMode(BLPatternCore* self, BLExtendMode extendMode) BL_NOEXCEPT_C;
BL_API BLResult BL_CDECL blPatternGetTransform(const BLPatternCore* self, BLMatrix2D* transformOut) BL_NOEXCEPT_C;
BL_API BLTransformType BL_CDECL blPatternGetTransformType(const BLPatternCore* self) BL_NOEXCEPT_C BL_PURE;
BL_API BLResult BL_CDECL blPatternApplyTransformOp(BLPatternCore* self, BLTransformOp opType, const void* opData) BL_NOEXCEPT_C;
BL_API bool BL_CDECL blPatternEquals(const BLPatternCore* a, const BLPatternCore* b) BL_NOEXCEPT_C;
BL_END_C_DECLS
//! Pattern [C API].
struct BLPatternCore BL_CLASS_INHERITS(BLObjectCore) {
BL_DEFINE_OBJECT_DETAIL
BL_DEFINE_OBJECT_DCAST(BLPattern)
};
//! \}
//! \cond INTERNAL
//! \name BLPattern - Internals
//! \{
//! Pattern [Impl].
//!
//! The following properties are stored in BLObjectInfo:
//!
//! - Pattern extend mode is stored in BLObjectInfo's 'b' field.
//! - Pattern matrix type is stored in BLObjectInfo's 'c' field.
struct BLPatternImpl BL_CLASS_INHERITS(BLObjectImpl) {
//! Image used by the pattern.
BLImageCore image;
//! Image area to use.
BLRectI area;
//! Pattern transformation matrix.
BLMatrix2D transform;
};
//! \}
//! \endcond
//! \name BLPattern - C++ API
//! \{
#ifdef __cplusplus
//! Pattern [C++ API].
class BLPattern final : public BLPatternCore {
public:
//! \cond INTERNAL
BL_INLINE_NODEBUG BLPatternImpl* _impl() const noexcept { return static_cast<BLPatternImpl*>(_d.impl); }
//! \endcond
//! \name Construction & Destruction
//! \{
BL_INLINE BLPattern() noexcept { blPatternInit(this); }
BL_INLINE BLPattern(BLPattern&& other) noexcept { blPatternInitMove(this, &other); }
BL_INLINE BLPattern(const BLPattern& other) noexcept { blPatternInitWeak(this, &other); }
BL_INLINE explicit BLPattern(const BLImage& image, BLExtendMode extendMode = BL_EXTEND_MODE_REPEAT) noexcept {
blPatternInitAs(this, &image, nullptr, extendMode, nullptr);
}
BL_INLINE BLPattern(const BLImage& image, BLExtendMode extendMode, const BLMatrix2D& transform) noexcept {
blPatternInitAs(this, &image, nullptr, extendMode, &transform);
}
BL_INLINE BLPattern(const BLImage& image, const BLRectI& area, BLExtendMode extendMode = BL_EXTEND_MODE_REPEAT) noexcept {
blPatternInitAs(this, &image, &area, extendMode, nullptr);
}
BL_INLINE BLPattern(const BLImage& image, const BLRectI& area, BLExtendMode extendMode, const BLMatrix2D& transform) noexcept {
blPatternInitAs(this, &image, &area, extendMode, &transform);
}
BL_INLINE ~BLPattern() noexcept { blPatternDestroy(this); }
//! \}
//! \name Overloaded Operators
//! \{
BL_INLINE BLPattern& operator=(BLPattern&& other) noexcept { blPatternAssignMove(this, &other); return *this; }
BL_INLINE BLPattern& operator=(const BLPattern& other) noexcept { blPatternAssignWeak(this, &other); return *this; }
BL_NODISCARD BL_INLINE bool operator==(const BLPattern& other) const noexcept { return equals(other); }
BL_NODISCARD BL_INLINE bool operator!=(const BLPattern& other) const noexcept { return !equals(other); }
//! \}
//! \name Common Functionality
//! \{
BL_INLINE BLResult reset() noexcept { return blPatternReset(this); }
BL_INLINE void swap(BLPattern& other) noexcept { _d.swap(other._d); }
BL_INLINE BLResult assign(BLPattern&& other) noexcept { return blPatternAssignMove(this, &other); }
BL_INLINE BLResult assign(const BLPattern& other) noexcept { return blPatternAssignWeak(this, &other); }
BL_NODISCARD
BL_INLINE bool equals(const BLPattern& other) const noexcept { return blPatternEquals(this, &other); }
//! \}
//! \name Create Pattern
//! \{
BL_INLINE BLResult create(const BLImage& image, BLExtendMode extendMode = BL_EXTEND_MODE_REPEAT) noexcept {
return blPatternCreate(this, &image, nullptr, extendMode, nullptr);
}
BL_INLINE BLResult create(const BLImage& image, BLExtendMode extendMode, const BLMatrix2D& transform) noexcept {
return blPatternCreate(this, &image, nullptr, extendMode, &transform);
}
BL_INLINE BLResult create(const BLImage& image, const BLRectI& area, BLExtendMode extendMode = BL_EXTEND_MODE_REPEAT) noexcept {
return blPatternCreate(this, &image, &area, extendMode, nullptr);
}
BL_INLINE BLResult create(const BLImage& image, const BLRectI& area, BLExtendMode extendMode, const BLMatrix2D& transform) noexcept {
return blPatternCreate(this, &image, &area, extendMode, &transform);
}
//! \}
//! \name Accessors
//! \{
BL_NODISCARD
BL_INLINE BLImage getImage() const noexcept {
BLImage imageOut;
blPatternGetImage(this, &imageOut);
return imageOut;
}
BL_NODISCARD
BL_INLINE BLRectI area() const noexcept {
BLRectI areaOut;
blPatternGetArea(this, &areaOut);
return areaOut;
}
//! Sets pattern image to `image` and area rectangle to [0, 0, image.width, image.height].
BL_INLINE_NODEBUG BLResult setImage(const BLImageCore& image) noexcept { return blPatternSetImage(this, &image, nullptr); }
//! Sets pattern image to `image` and area rectangle to `area`.
BL_INLINE_NODEBUG BLResult setImage(const BLImageCore& image, const BLRectI& area) noexcept { return blPatternSetImage(this, &image, &area); }
//! Resets pattern image to empty image and clears pattern area rectangle to [0, 0, 0, 0].
BL_INLINE_NODEBUG BLResult resetImage() noexcept { return blPatternResetImage(this); }
//! Updates the pattern area rectangle to `area`.
BL_INLINE_NODEBUG BLResult setArea(const BLRectI& area) noexcept { return blPatternSetArea(this, &area); }
//! Updates the pattern area rectangle to [0, 0, image.width, image.height].
BL_INLINE_NODEBUG BLResult resetArea() noexcept { return blPatternResetArea(this); }
BL_NODISCARD
BL_INLINE_NODEBUG BLExtendMode extendMode() const noexcept {
return BLExtendMode(_d.bField());
}
BL_INLINE BLResult setExtendMode(BLExtendMode extendMode) noexcept {
if (BL_UNLIKELY(extendMode > BL_EXTEND_MODE_COMPLEX_MAX_VALUE))
return blTraceError(BL_ERROR_INVALID_VALUE);
_d.info.setBField(uint32_t(extendMode));
return BL_SUCCESS;
}
BL_INLINE BLResult resetExtendMode() noexcept {
_d.info.setBField(uint32_t(BL_EXTEND_MODE_REPEAT));
return BL_SUCCESS;
}
//! \}
//! \name Transformations
//! \{
BL_NODISCARD
BL_INLINE BLMatrix2D transform() const noexcept {
BLMatrix2D transformOut;
blPatternGetTransform(this, &transformOut);
return transformOut;
}
BL_NODISCARD
BL_INLINE BLTransformType transformType() const noexcept {
return BLTransformType(_d.cField());
}
BL_NODISCARD
BL_INLINE_NODEBUG bool hasTransform() const noexcept {
return transformType() != BL_TRANSFORM_TYPE_IDENTITY;
}
//! Applies a transformation operation to the pattern's transformation matrix (internal).
BL_INLINE BLResult _applyTransformOp(BLTransformOp opType, const void* opData) noexcept {
return blPatternApplyTransformOp(this, opType, opData);
}
//! \cond INTERNAL
//! Applies a transformation operation to the pattern's transformation matrix (internal).
template<typename... Args>
BL_INLINE BLResult _applyTransformOpV(BLTransformOp opType, Args&&... args) noexcept {
double opData[] = { double(args)... };
return blPatternApplyTransformOp(this, opType, opData);
}
//! \endcond
BL_INLINE BLResult setTransform(const BLMatrix2D& transform) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_ASSIGN, &transform); }
BL_INLINE BLResult resetTransform() noexcept { return _applyTransformOp(BL_TRANSFORM_OP_RESET, nullptr); }
BL_INLINE BLResult translate(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_TRANSLATE, x, y); }
BL_INLINE BLResult translate(const BLPointI& p) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_TRANSLATE, p.x, p.y); }
BL_INLINE BLResult translate(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_TRANSLATE, &p); }
BL_INLINE BLResult scale(double xy) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_SCALE, xy, xy); }
BL_INLINE BLResult scale(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_SCALE, x, y); }
BL_INLINE BLResult scale(const BLPointI& p) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_SCALE, p.x, p.y); }
BL_INLINE BLResult scale(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_SCALE, &p); }
BL_INLINE BLResult skew(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_SKEW, x, y); }
BL_INLINE BLResult skew(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_SKEW, &p); }
BL_INLINE BLResult rotate(double angle) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_ROTATE, &angle); }
BL_INLINE BLResult rotate(double angle, double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_ROTATE_PT, angle, x, y); }
BL_INLINE BLResult rotate(double angle, const BLPoint& origin) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_ROTATE_PT, angle, origin.x, origin.y); }
BL_INLINE BLResult rotate(double angle, const BLPointI& origin) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_ROTATE_PT, angle, origin.x, origin.y); }
BL_INLINE BLResult applyTransform(const BLMatrix2D& transform) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_TRANSFORM, &transform); }
BL_INLINE BLResult postTranslate(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_TRANSLATE, x, y); }
BL_INLINE BLResult postTranslate(const BLPointI& p) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_TRANSLATE, p.x, p.y); }
BL_INLINE BLResult postTranslate(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_POST_TRANSLATE, &p); }
BL_INLINE BLResult postScale(double xy) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_SCALE, xy, xy); }
BL_INLINE BLResult postScale(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_SCALE, x, y); }
BL_INLINE BLResult postScale(const BLPointI& p) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_SCALE, p.x, p.y); }
BL_INLINE BLResult postScale(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_POST_SCALE, &p); }
BL_INLINE BLResult postSkew(double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_SKEW, x, y); }
BL_INLINE BLResult postSkew(const BLPoint& p) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_POST_SKEW, &p); }
BL_INLINE BLResult postRotate(double angle) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_POST_ROTATE, &angle); }
BL_INLINE BLResult postRotate(double angle, double x, double y) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_ROTATE_PT, angle, x, y); }
BL_INLINE BLResult postRotate(double angle, const BLPoint& origin) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_ROTATE_PT, angle, origin.x, origin.y); }
BL_INLINE BLResult postRotate(double angle, const BLPointI& origin) noexcept { return _applyTransformOpV(BL_TRANSFORM_OP_POST_ROTATE_PT, angle, origin.x, origin.y); }
BL_INLINE BLResult postTransform(const BLMatrix2D& transform) noexcept { return _applyTransformOp(BL_TRANSFORM_OP_POST_TRANSFORM, &transform); }
//! \}
};
#endif
//! \}
//! \}
#endif // BLEND2D_PATTERN_H_INCLUDED