DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/overlayng/UnaryUnionNG.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/geom/PrecisionModel.h>
#include <geos/operation/union/UnionStrategy.h>
#include <geos/operation/overlayng/OverlayNG.h>
#include <geos/operation/overlayng/OverlayUtil.h>
// Forward declarations
namespace geos {
namespace geom {
class Geometry;
}
}
namespace geos { // geos.
namespace operation { // geos.operation
namespace overlayng { // geos.operation.overlayng
/**
* Unions a collection of geometries in an
* efficient way, using {@link OverlayNG}
* to ensure robust computation.
*
* @author Martin Davis
*
*/
class GEOS_DLL UnaryUnionNG {
private:
// Members
public:
/**
* Strategy class for NG unions.
*/
class NGUnionStrategy : public operation::geounion::UnionStrategy {
public:
NGUnionStrategy(const PrecisionModel& p_pm)
: pm(p_pm)
{};
std::unique_ptr<geom::Geometry>
Union(const geom::Geometry* g0, const geom::Geometry* g1) override
{
return OverlayNG::overlay(g0, g1, OverlayNG::UNION, &pm);
}
bool
isFloatingPrecision() const override
{
return OverlayUtil::isFloating(&pm);
}
private:
const geom::PrecisionModel& pm;
};
// static methods
static std::unique_ptr<Geometry> Union(const Geometry* geom, const PrecisionModel& pm);
static std::unique_ptr<Geometry> Union(const Geometry* geom);
};
} // namespace geos.operation.overlayng
} // namespace geos.operation
} // namespace geos