DYT/Tool/OpenSceneGraph-3.6.5/include/geos/triangulate/polygon/PolygonNoder.h

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2024-12-24 23:49:36 +00:00
/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2023 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
// #include <geos/algorithm/LineIntersector.h>
// #include <geos/geom/Coordinate.h>
//#include <geos/geom/CoordinateSequence.h>
#include <map>
// Forward declarations
namespace geos {
namespace geom {
class Coordinate;
class CoordinateSequence;
}
namespace noding {
class NodedSegmentString;
}
}
using geos::geom::Coordinate;
using geos::geom::CoordinateSequence;
using geos::noding::NodedSegmentString;
using geos::algorithm::LineIntersector;
namespace geos {
namespace triangulate {
namespace polygon {
/**
* Adds node vertices to the rings of a polygon
* where holes touch the shell or each other.
* The structure of the polygon is preserved.
*
* This does not fix invalid polygon topology
* (such as self-touching or crossing rings).
* Invalid input remains invalid after noding,
* and does not trigger an error.
*/
class GEOS_DLL PolygonNoder {
public:
PolygonNoder(
std::unique_ptr<CoordinateSequence>& shellRing,
std::vector<std::unique_ptr<CoordinateSequence>>& holeRings);
void node();
bool isShellNoded();
bool isHoleNoded(std::size_t i);
std::unique_ptr<CoordinateSequence> getNodedShell();
std::unique_ptr<CoordinateSequence> getNodedHole(std::size_t i);
std::vector<bool>& getHolesTouching();
private:
// Members
std::vector<bool> isHoleTouching;
std::map<NodedSegmentString*, std::size_t> nodedRingIndexes;
std::vector<std::unique_ptr<NodedSegmentString>> nodedRings;
// Classes
class NodeAdder;
friend class PolygonNoder::NodeAdder;
// Methods
NodedSegmentString*
createNodedSegString(std::unique_ptr<CoordinateSequence>& ringPts, std::size_t i);
void createNodedSegmentStrings(
std::unique_ptr<CoordinateSequence>& shellRing,
std::vector<std::unique_ptr<CoordinateSequence>>& holeRings);
/* Turn off copy constructors for MSVC */
PolygonNoder(const PolygonNoder&) = delete;
PolygonNoder& operator=(const PolygonNoder&) = delete;
};
} // namespace geos.triangulate.polygon
} // namespace geos.triangulate
} // namespace geos