187 lines
4.8 KiB
C
187 lines
4.8 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/geom/Coordinate.h>
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#include <geos/triangulate/tri/TriList.h>
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#include <memory>
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// Forward declarations
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namespace geos {
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namespace geom {
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class Geometry;
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class GeometryFactory;
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class Polygon;
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}
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}
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using geos::geom::Coordinate;
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using geos::geom::Polygon;
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using geos::geom::GeometryFactory;
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namespace geos { // geos.
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namespace triangulate { // geos.triangulate
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namespace tri { // geos.triangulate.tri
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/**
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* A memory-efficient representation of a triangle in a triangulation.
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* Contains three vertices, and links to adjacent Tris for each edge.
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* Tris are constructed independently, and if needed linked
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* into a triangulation using {@link TriangulationBuilder}.
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*
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* @author Martin Davis
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*
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*/
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class GEOS_DLL Tri {
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protected:
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// Members
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Coordinate p0;
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Coordinate p1;
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Coordinate p2;
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/**
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* triN is the adjacent triangle across the edge pN - pNN.
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* pNN is the next vertex CW from pN.
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*/
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Tri* tri0;
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Tri* tri1;
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Tri* tri2;
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private:
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/**
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* Replace triOld with triNew
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*
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* @param triOld
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* @param triNew
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*/
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void replace(Tri* triOld, Tri* triNew);
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void remove(TriIndex index);
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/**
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*
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* Order: 0: opp0-adj0 edge, 1: opp0-adj1 edge,
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* 2: opp1-adj0 edge, 3: opp1-adj1 edge
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*
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* @param tri
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* @param index0
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* @param index1
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* @return list of adjactent tris
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*/
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std::vector<Tri*> getAdjacentTris(Tri* tri, TriIndex index0, TriIndex index1);
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void setCoordinates(const Coordinate& p0, const Coordinate& p1, const Coordinate& p2);
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void flip(Tri* tri, TriIndex index0, TriIndex index1,
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const Coordinate& adj0, const Coordinate& adj1,
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const Coordinate& opp0, const Coordinate& opp1);
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public:
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Tri(const Coordinate& c0, const Coordinate& c1, const Coordinate& c2)
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: p0(c0)
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, p1(c1)
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, p2(c2)
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, tri0(nullptr)
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, tri1(nullptr)
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, tri2(nullptr)
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{};
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void setAdjacent(Tri* p_tri0, Tri* p_tri1, Tri* p_tri2);
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void setAdjacent(const Coordinate& pt, Tri* tri);
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void setTri(TriIndex edgeIndex, Tri* tri);
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/**
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* Interchanges the vertices of this triangle and a neighbor
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* so that their common edge
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* becomes the the other diagonal of the quadrilateral they form.
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* Neighbour triangle links are modified accordingly.
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*
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* @param index the index of the adjacent tri to flip with
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*/
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void flip(TriIndex index);
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/**
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* Removes this triangle from a triangulation.
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* All adjacent references and the references to this
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* Tri in the adjacent Tris are set to nullptr.
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*/
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void remove();
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void remove(TriList<Tri>& triList);
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void validate();
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void validateAdjacent(TriIndex index);
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std::pair<const Coordinate&, const Coordinate&> getEdge(Tri* neighbor) const;
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const Coordinate& getEdgeStart(TriIndex i) const;
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const Coordinate& getEdgeEnd(TriIndex i) const;
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bool hasCoordinate(const Coordinate& v) const;
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const Coordinate& getCoordinate(TriIndex i) const;
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TriIndex getIndex(const Coordinate& p) const;
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TriIndex getIndex(const Tri* tri) const;
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Tri* getAdjacent(TriIndex i) const;
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bool hasAdjacent(TriIndex i) const;
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bool hasAdjacent() const;
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bool isAdjacent(Tri* tri) const;
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int numAdjacent() const;
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static TriIndex next(TriIndex i);
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static TriIndex prev(TriIndex i);
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static TriIndex oppVertex(TriIndex edgeIndex);
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static TriIndex oppEdge(TriIndex vertexIndex);
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/**
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* Tests if a tri vertex is interior.
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* A vertex of a triangle is interior if it
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* is fully surrounded by other triangles.
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*
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* @param index the vertex index
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* @return true if the vertex is interior
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*/
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bool isInteriorVertex(TriIndex index) const;
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bool isBorder() const;
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bool isBoundary(TriIndex index) const;
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Coordinate midpoint(TriIndex edgeIndex) const;
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double getArea() const;
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double getLength() const;
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double getLength(TriIndex i) const;
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std::unique_ptr<Polygon> toPolygon(const GeometryFactory* gf) const;
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static std::unique_ptr<Geometry> toGeometry(std::set<Tri*>& tris, const GeometryFactory* gf);
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friend std::ostream& operator << (std::ostream& os, const Tri&);
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};
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} // namespace geos.triangulate.tri
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} // namespace geos.triangulate
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} // namespace geos
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