231 lines
7.3 KiB
C
231 lines
7.3 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2006 Refractions Research Inc.
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/export.h>
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#include <geos/geom/Coordinate.h>
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namespace geos {
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namespace geom { // geos::geom
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/**
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* \brief
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* Represents a planar triangle, and provides methods for calculating various
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* properties of triangles.
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*/
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class GEOS_DLL Triangle {
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public:
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CoordinateXY p0, p1, p2;
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Triangle(const CoordinateXY& nP0, const CoordinateXY& nP1, const CoordinateXY& nP2)
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: p0(nP0)
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, p1(nP1)
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, p2(nP2) {}
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/** \brief
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* The inCentre of a triangle is the point which is equidistant
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* from the sides of the triangle.
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*
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* This is also the point at which the bisectors of the angles meet.
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*
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* @param resultPoint the point into which to write the inCentre of the triangle
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*/
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void inCentre(CoordinateXY& resultPoint);
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/** \brief
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* Computes the circumcentre of a triangle.
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*
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* The circumcentre is the centre of the circumcircle, the smallest circle
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* which encloses the triangle. It is also the common intersection point of
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* the perpendicular bisectors of the sides of the triangle, and is the only
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* point which has equal distance to all three vertices of the triangle.
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*
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* The circumcentre does not necessarily lie within the triangle. For example,
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* the circumcentre of an obtuse isoceles triangle lies outside the triangle.
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*
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* This method uses an algorithm due to J.R.Shewchuk which uses normalization
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* to the origin to improve the accuracy of computation. (See *Lecture Notes
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* on Geometric Robustness*, Jonathan Richard Shewchuk, 1999).
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*
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* @param resultPoint the point into which to write the inCentre of the triangle
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*/
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void circumcentre(CoordinateXY& resultPoint);
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/** Calculates the circumcentre using double precision math
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* @param resultPoint the point into which to write the inCentre of the triangle
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*/
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void circumcentreDD(CoordinateXY& resultPoint);
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/** Computes the circumcentre of a triangle. The circumcentre is the centre
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* of the circumcircle, the smallest circle which passes through all the triangle vertices.
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* It is also the common intersection point of the perpendicular bisectors of the
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* @param p0 corner of the triangle
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* @param p1 corner of the triangle
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* @param p2 corner of the triangle
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* @return the center of the the smallest circle that encloses the triangle
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*/
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static const CoordinateXY circumcentre(const CoordinateXY& p0, const CoordinateXY& p1, const CoordinateXY& p2);
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/**
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* Computes the radius of the circumcircle of a triangle.
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* Formula is as per https://math.stackexchange.com/a/3610959
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @return the circumradius of the triangle
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*/
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static double circumradius(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c);
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/**
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* Computes the radius of the circumcircle of a triangle.
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*
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* @return the triangle circumradius
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*/
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double circumradius() const
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{
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return circumradius(p0, p1, p2);
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};
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bool isIsoceles();
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/**
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* Tests whether a triangle is acute. A triangle is acute if all interior
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* angles are acute. This is a strict test - right triangles will return
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* <tt>false</tt>. A triangle which is not acute is either right or obtuse.
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* <p>
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* Note: this implementation is not robust for angles very close to 90
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* degrees.
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @return true if the triangle is acute
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*/
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static bool isAcute(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c);
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/**
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* Tests whether a triangle is oriented counter-clockwise.
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @return true if the triangle orientation is counter-clockwise
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*/
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static bool isCCW(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c);
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/**
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* Tests whether a triangle intersects a point.
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @param p the point to test
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* @return true if the triangle intersects the point
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*/
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static bool intersects(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c,
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const CoordinateXY& p);
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/**
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* Tests whether a triangle intersects a point.
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* @param p the point to test
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* @return true if the triangle intersects the point
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*/
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bool intersects(const CoordinateXY& p) { return intersects(p0, p1, p2, p); };
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/**
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* Tests whether this triangle is oriented counter-clockwise.
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* @return true if the triangle orientation is counter-clockwise
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*/
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bool isCCW() { return isCCW(p0, p1, p2); };
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/**
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* Tests whether this triangle is acute.
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* @return true if this triangle is acute
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*/
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bool isAcute() { return isAcute(p0, p1, p2); };
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/**
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* Computes the length of the longest side of a triangle
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @return the length of the longest side of the triangle
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*/
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static double longestSideLength(
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const CoordinateXY& a,
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const CoordinateXY& b,
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const CoordinateXY& c);
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/**
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* Compute the length of the perimeter of a triangle
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*
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* @param a a vertex of the triangle
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* @param b a vertex of the triangle
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* @param c a vertex of the triangle
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* @return the length of the triangle perimeter
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*/
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static double length(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c);
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/**
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* Computes the length of the perimeter of this triangle.
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*
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* @return the length of the perimeter
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*/
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double length() const;
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/**
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* Computes the 2D area of a triangle. The area value is always non-negative.
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*
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* @param a vertex of the triangle
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* @param b vertex of the triangle
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* @param c vertex of the triangle
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* @return the area of the triangle
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*
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*/
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static double area(const CoordinateXY& a, const CoordinateXY& b, const CoordinateXY& c);
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double area() const;
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private:
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/**
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* Computes the determinant of a 2x2 matrix. Uses standard double-precision
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* arithmetic, so is susceptible to round-off error.
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*
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* @param m00
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* the [0,0] entry of the matrix
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* @param m01
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* the [0,1] entry of the matrix
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* @param m10
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* the [1,0] entry of the matrix
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* @param m11
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* the [1,1] entry of the matrix
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* @return the determinant
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*/
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double det(double m00, double m01, double m10, double m11) const;
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};
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} // namespace geos::geom
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} // namespace geos
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