143 lines
4.0 KiB
C
143 lines
4.0 KiB
C
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/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/geom/Point.h>
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#include <geos/geom/Polygon.h>
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#include <geos/geom/LineString.h>
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#include <geos/export.h>
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#include <set>
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#include <memory>
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#include <vector>
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// Forward declarations
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namespace geos {
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namespace geom {
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class GeometryFactory;
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class PrecisionModel;
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class Geometry;
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class Coordinate;
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class CoordinateSequence;
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}
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namespace algorithm {
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namespace locate {
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class PointOnGeometryLocator;
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}
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}
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}
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namespace geos { // geos.
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namespace operation { // geos.operation
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namespace overlayng { // geos.operation.overlayng
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using namespace geos::geom;
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using algorithm::locate::PointOnGeometryLocator;
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/**
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* Computes an overlay where one input is Point(s) and one is not.
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* This class supports overlay being used as an efficient way
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* to find points within or outside a polygon.
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*
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* Input semantics are:
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*
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* - Duplicates are removed from Point output
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* - Non-point output is rounded and noded using the given precision model
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*
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* Output semantics are:
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*
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* - An empty result is an empty atomic geometry
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* with dimension determined by the inputs and the operation,
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* as per overlay semantics
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*
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* For efficiency the following optimizations are used:
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*
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* - Input points are not included in the noding of the non-point input geometry
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* (in particular, they do not participate in snap-rounding if that is used).
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* - If the non-point input geometry is not included in the output
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* it is not rounded and noded. This means that points
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* are compared to the non-rounded geometry.
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* This will be apparent in the result.
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*
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* @author Martin Davis
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*/
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class GEOS_DLL OverlayMixedPoints {
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private:
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// Members
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int opCode;
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const PrecisionModel* pm;
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const Geometry* geomPoint;
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const Geometry* geomNonPointInput;
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const GeometryFactory* geometryFactory;
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bool isPointRHS;
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std::unique_ptr<Geometry> geomNonPoint;
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int geomNonPointDim;
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std::unique_ptr<PointOnGeometryLocator> locator;
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int resultDim;
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// Methods
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std::unique_ptr<PointOnGeometryLocator> createLocator(const Geometry* geomNonPoint);
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std::unique_ptr<Geometry> prepareNonPoint(const Geometry* geomInput);
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std::unique_ptr<Geometry> computeIntersection(const CoordinateSequence* coords) const;
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std::unique_ptr<Geometry> computeUnion(const CoordinateSequence* coords);
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std::unique_ptr<Geometry> computeDifference(const CoordinateSequence* coords);
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std::unique_ptr<Geometry> createPointResult(std::vector<std::unique_ptr<Point>>& points) const;
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std::vector<std::unique_ptr<Point>> findPoints(bool isCovered, const CoordinateSequence* coords) const;
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std::vector<std::unique_ptr<Point>> createPoints(const CoordinateSequence& coords) const;
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bool hasLocation(bool isCovered, const CoordinateXY& coord) const;
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std::unique_ptr<Geometry> copyNonPoint() const;
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std::unique_ptr<CoordinateSequence> extractCoordinates(const Geometry* points, const PrecisionModel* pm) const;
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std::vector<std::unique_ptr<Polygon>> extractPolygons(const Geometry* geom) const;
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std::vector<std::unique_ptr<LineString>> extractLines(const Geometry* geom) const;
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public:
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OverlayMixedPoints(int p_opCode, const Geometry* geom0, const Geometry* geom1, const PrecisionModel* p_pm);
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static std::unique_ptr<Geometry> overlay(int opCode, const Geometry* geom0, const Geometry* geom1, const PrecisionModel* pm);
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std::unique_ptr<Geometry> getResult();
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};
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} // namespace geos.operation.overlayng
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} // namespace geos.operation
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} // namespace geos
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