DYT/Tool/OpenSceneGraph-3.6.5/include/geos/triangulate/DelaunayTriangulationBuilder.h

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2012 Excensus LLC.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: triangulate/DelaunayTriangulationBuilder.java r524
*
**********************************************************************/
#pragma once
#include <geos/triangulate/IncrementalDelaunayTriangulator.h>
#include <geos/geom/CoordinateSequence.h>
#include <memory>
namespace geos {
namespace geom {
class Geometry;
class MultiLineString;
class GeometryCollection;
class GeometryFactory;
class Envelope;
}
namespace triangulate {
namespace quadedge {
class QuadEdgeSubdivision;
}
}
}
namespace geos {
namespace triangulate { //geos.triangulate
/** \brief
* A utility class which creates Delaunay Triangulations
* from collections of points and extract the resulting
* triangulation edges or triangles as geometries.
*
* @author JTS: Martin Davis
* @author Benjamin Campbell
*
*/
class GEOS_DLL DelaunayTriangulationBuilder {
public:
/**
* Extracts the unique {@link geom::Coordinate}s from the given
* {@link geom::Geometry}.
*
* @param geom the geometry to extract from
* @return a List of the unique Coordinates. Caller takes ownership of the returned object.
*/
static std::unique_ptr<geom::CoordinateSequence> extractUniqueCoordinates(const geom::Geometry& geom);
/**
* Converts all {@link geom::Coordinate}s in a collection to
* {@link quadedge::Vertex}es.
*
* @param coords the coordinates to convert
* @return a List of Vertex objects.
*/
static IncrementalDelaunayTriangulator::VertexList toVertices(const geom::CoordinateSequence& coords);
/**
* Returns a CoordinateSequence containing only the unique coordinates of its input.
* @param seq a coordinateSequence
* @return a sorted CoordinateSequence with the unique points of seq.
*/
static std::unique_ptr<geom::CoordinateSequence> unique(const geom::CoordinateSequence* seq);
private:
std::unique_ptr<geom::CoordinateSequence> siteCoords;
double tolerance;
std::unique_ptr<quadedge::QuadEdgeSubdivision> subdiv;
public:
/**
* Creates a new triangulation builder.
*
*/
DelaunayTriangulationBuilder();
~DelaunayTriangulationBuilder() = default;
/**
* Sets the sites (vertices) which will be triangulated.
* All vertices of the given geometry will be used as sites.
*
* @param geom the geometry from which the sites will be extracted.
*/
void setSites(const geom::Geometry& geom);
/**
* Sets the sites (vertices) which will be triangulated
* from a collection of {@link geom::Coordinate}s.
*
* @param coords a CoordinateSequence.
*/
void setSites(const geom::CoordinateSequence& coords);
/**
* Sets the snapping tolerance which will be used
* to improved the robustness of the triangulation computation.
* A tolerance of 0.0 specifies that no snapping will take place.
*
* @param p_tolerance the tolerance distance to use
*/
inline void
setTolerance(double p_tolerance)
{
this->tolerance = p_tolerance;
}
private:
void create();
public:
/**
* Gets the {@link quadedge::QuadEdgeSubdivision} which models the computed triangulation.
*
* @return the subdivision containing the triangulation
*/
quadedge::QuadEdgeSubdivision& getSubdivision();
/**
* Gets the edges of the computed triangulation as a {@link geom::MultiLineString}.
*
* @param geomFact the geometry factory to use to create the output
* @return the edges of the triangulation. The caller takes ownership of the returned object.
*/
std::unique_ptr<geom::MultiLineString> getEdges(const geom::GeometryFactory& geomFact);
/**
* Gets the faces of the computed triangulation as a {@link geom::GeometryCollection}
* of {@link geom::Polygon}.
*
* @param geomFact the geometry factory to use to create the output
* @return the faces of the triangulation. The caller takes ownership of the returned object.
*/
std::unique_ptr<geom::GeometryCollection> getTriangles(const geom::GeometryFactory& geomFact);
/**
* Computes the {@link geom::Envelope} of a collection of
* {@link geom::Coordinate}s.
*
* @param coords a List of Coordinates
* @return the envelope of the set of coordinates
*/
static geom::Envelope envelope(const geom::CoordinateSequence& coords);
};
} //namespace geos.triangulate
} //namespace goes