DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/Elevation

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/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2008-2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ELEVATION_H
#define OSGEARTH_ELEVATION_H
#include <osgEarth/Common>
#include <osgEarth/Units>
#include <osgEarth/GeoData>
#include <osgEarth/TileKey>
#include <osgEarth/Math>
#include <osg/Texture2D>
namespace osgEarth
{
constexpr int ELEVATION_TILE_SIZE = 257;
class Map;
class ProgressCallback;
extern OSGEARTH_EXPORT osg::Texture* createEmptyElevationTexture();
extern OSGEARTH_EXPORT osg::Texture* createEmptyNormalMapTexture();
/**
* Result of an elevation sampling query
*/
class OSGEARTH_EXPORT ElevationSample
{
public:
ElevationSample() : _e(NO_DATA_VALUE, Units::METERS), _r(0.0, Units::METERS) { }
ElevationSample(const Distance& e, const Distance& r) : _e(e), _r(r) { }
const Distance& elevation() const { return _e; }
const Distance& resolution() const { return _r; }
bool hasData() const { return _e.getValue() != NO_DATA_VALUE && _r.getValue() > 0.0f; }
private:
Distance _e, _r;
};
/**
* Elevation grid as a texture with in optional associated normal map.
*/
class OSGEARTH_EXPORT ElevationTexture : public osg::Texture2D
{
public:
ElevationTexture(
const TileKey& key,
const GeoHeightField& hf,
const std::vector<float>& resolutions);
virtual ~ElevationTexture();
//! Gets the elevation at the map coordinates. These coordinates must
//! be in the SRS used to create the texture.
ElevationSample getElevation(double x, double y) const;
//! Gets the elevation using normalized [0..1] coordinates.
ElevationSample getElevationUV(double u, double v) const;
//! Extent of the texture
const GeoExtent& getExtent() const { return _extent; }
//! TileKey used to create this elevation grid
const TileKey& getTileKey() const { return _tilekey; }
//! Normal map associated with the elevation data, if available.
osg::Texture2D* getNormalMapTexture() const;
//! The normal at map coordinates, or (0,0,1) if the tile does not
//! contain a normal map.
osg::Vec3 getNormal(double x, double y) const;
//! The packed normal at map coordinates, or (0,0,0,0) if the tile does not
//! contain a normal map.
void getPackedNormal(double x, double y, osg::Vec4& packed);
//! Generates a normal map for this object.
void generateNormalMap(const Map* map, void* workingSet, ProgressCallback* progress);
//! Direct access to the pixel reader
const ImageUtils::PixelReader& reader() const { return _read; }
//! Matching list of sample resolutions
const std::vector<float>& getResolutions() const { return _resolutions; }
//! Get the resolution at s,t
inline float getResolution(int s, int t) const {
return _resolutions[t*_read.s()+s];
}
inline float getResolutionUV(double u, double v) const {
return getResolution(
(int)(u*(double)(_read.s()-1)),
(int)(v*(double)(_read.t()-1)));
}
//! Ruggedness value at map coordinates (x,y)
//! (Warning: experimental function; may go away or change without notice.)
//! Note: currently disabled and will always return 0.
inline float getRuggedness(double x, double y) const;
//! The heightfield that was used to populate this object
const osg::HeightField* getHeightField() const {
return _heightField.get();
}
private:
TileKey _tilekey;
GeoExtent _extent;
Distance _resolution;
ImageUtils::PixelReader _read;
ImageUtils::PixelReader _readNormal;
osg::ref_ptr<osg::Texture2D> _normalTex;
osg::ref_ptr<const osg::HeightField> _heightField;
std::vector<float> _resolutions;
osg::ref_ptr<osg::Image> _ruggedness;
ImageUtils::PixelReader _readRuggedness;
std::mutex _mutex;
};
/**
* Utility class that makes normal map texture for the given tile key
*/
class OSGEARTH_EXPORT NormalMapGenerator
{
public:
osg::Texture2D* createNormalMap(
const TileKey& key,
const class Map* map,
void* workingSet,
osg::Image* ruggedness,
ProgressCallback* progress);
//! Packs a 3-vec normal into RG (octohedral compression)
static void pack(const osg::Vec3& normal, osg::Vec4& packed);
//! Unpacks the RG packed normal into a 3-vec.
static void unpack(const osg::Vec4& packed, osg::Vec3& normal);
};
//! Revisioned key for elevation lookups (internal)
namespace Internal
{
struct RevElevationKey
{
TileKey _tilekey;
int _revision;
inline bool operator < (const RevElevationKey& rhs) const {
if ( _tilekey < rhs._tilekey ) return true;
if ( rhs._tilekey < _tilekey ) return false;
return _revision < rhs._revision;
}
inline bool operator == (const RevElevationKey& rhs) const {
return
_tilekey == rhs._tilekey &&
_revision == rhs._revision;
}
inline bool operator != (const RevElevationKey& rhs) const {
return
_tilekey != rhs._tilekey ||
_revision != rhs._revision;
}
inline std::size_t hash() const {
return osgEarth::hash_value_unsigned(_tilekey.hash(), (std::size_t)_revision);
}
};
}
}
namespace std {
// std::hash specialization for Key
template<> struct hash<osgEarth::Internal::RevElevationKey> {
inline size_t operator()(const osgEarth::Internal::RevElevationKey& value) const {
return value.hash();
}
};
}
#endif // OSGEARTH_ELEVATION_H