DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/GeometryClamper

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_GEOMETRY_CLAMPER
#define OSGEARTH_GEOMETRY_CLAMPER 1
#include <osgEarth/Common>
#include <osgEarth/SpatialReference>
#include <osgEarth/Terrain>
#include <osgUtil/LineSegmentIntersector>
#include <osg/NodeVisitor>
#include <osg/fast_back_stack>
namespace osgEarth { namespace Util
{
/**
* Utility that takes existing OSG geometry and modifies it so that
* it "conforms" with a terrain patch.
*/
class OSGEARTH_EXPORT GeometryClamper : public osg::NodeVisitor
{
public:
class GeometryData {
osg::ref_ptr<osg::Vec3Array> _verts;
osg::ref_ptr<osg::FloatArray> _altitudes;
friend class GeometryClamper;
};
using LocalData = std::unordered_map<osg::Drawable*, GeometryData>;
public:
//! Construct a geometry clamper, passing in a data structure managed
//! by the caller.
GeometryClamper(LocalData& data);
virtual ~GeometryClamper() { }
//! Terrain graph the clamper should use to sample in-memory terrain
void setTerrainPatch(osg::Node* node) { _terrainPatch = node; }
osg::Node* getTerrainPatch() const { return _terrainPatch.get(); }
//! SRS of the terrain model in memory
void setTerrainSRS(const SpatialReference* srs) { _terrainSRS = srs; }
const SpatialReference* getTerrainSRS() const { return _terrainSRS.get(); }
//! Whether to incorporate (add) the original vertex's altitude to the result
//! of the clamping operation. Default=true. If false, the vert's height information
//! is ignored.
void setUseVertexZ(bool value) { _useVertexZ = value; }
bool getUseVertexZ() const { return _useVertexZ; }
void setScale(float scale) { _scale = scale; }
float getScale() const { return _scale; }
void setOffset(float offset) { _offset = offset; }
float getOffset() const { return _offset; }
//! Whether to revert a previous clamping operation (default=false)
void setRevert(bool value) { _revert = value; }
public: // osg::NodeVisitor
void apply( osg::Drawable& );
void apply( osg::Transform& );
protected:
LocalData& _localData;
osg::ref_ptr<osg::Node> _terrainPatch;
osg::ref_ptr<const SpatialReference> _terrainSRS;
bool _useVertexZ;
bool _revert;
float _scale;
float _offset;
osg::fast_back_stack<osg::Matrixd> _matrixStack;
osg::ref_ptr<osgUtil::LineSegmentIntersector> _lsi;
};
class GeometryClamperCallback : public osgEarth::TerrainCallback
{
public:
GeometryClamperCallback();
virtual ~GeometryClamperCallback() { }
/** Access to configure the underlying clamper */
GeometryClamper& getClamper() { return _clamper; }
const GeometryClamper& getClamper() const { return _clamper; }
public: // TerrainCallback
virtual void onTileUpdate(
const TileKey& key,
osg::Node* tile,
TerrainCallbackContext& context);
protected:
GeometryClamper _clamper;
};
} }
#endif // OSGEARTH_GEOMETRY_CLAMPER