148 lines
5.0 KiB
Plaintext
148 lines
5.0 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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#include <osgEarth/Common>
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#include <osgEarth/VisibleLayer>
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#include <osgEarth/Cache>
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#include <osgEarth/ModelSource>
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#include <osgEarth/ShaderUtils>
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#include <osgEarth/URI>
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#include <osg/Node>
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#include <vector>
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namespace osgEarth
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{
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class Map;
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/**
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* Layer that contains an OSG scene graph
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*/
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class OSGEARTH_EXPORT ModelLayer : public VisibleLayer
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{
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public: // serialization
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class OSGEARTH_EXPORT Options : public VisibleLayer::Options {
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public:
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META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
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OE_OPTION(URI, url);
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OE_OPTION(float, lodScale);
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OE_OPTION(GeoPoint, location);
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OE_OPTION(osg::Vec3, orientation);
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OE_OPTION(ShaderPolicy, shaderPolicy);
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OE_OPTION(float, loadingPriorityScale);
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OE_OPTION(float, loadingPriorityOffset);
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OE_OPTION(bool, paged);
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OE_OPTION(bool, lightingEnabled);
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OE_OPTION(unsigned, maskMinLevel);
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OE_OPTION(ModelSourceOptions, driver);
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virtual Config getConfig() const;
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private:
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void fromConfig(const Config& conf);
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};
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public:
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META_Layer(osgEarth, ModelLayer, Options, VisibleLayer, Model);
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public:
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//! Sets the node to add to the map's scene graph. Set this OR setURL
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//! Call this OR setURL, but not both.
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void setNode(osg::Node* node);
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//! URL from which to load the model to use in this layer.
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//! Call this OR setNode, but not both. Call before opening the layer.
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void setURL(const URI& url);
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const URI& getURL() const;
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//! LOD scale for the scene graph in this model layer.
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//! Call before opening the layer.
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void setLODScale(const float& value);
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const float& getLODScale() const;
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//! Whether the model loaded by setURL() should be paged in versus
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//! loaded immediately. Only applicable when using setURL.
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//! Call before opening the layer.
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void setPaged(const bool& value);
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const bool& getPaged() const;
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//! Sets the location at which to position the model.
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//! Call before opening the layer.
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void setLocation(const GeoPoint& value);
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const GeoPoint& getLocation() const;
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//! Sets the orientation (HPR) of the model in degrees
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//! Call before opening the layer.
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void setOrientation(const osg::Vec3& value);
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const osg::Vec3& getOrientation() const;
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//! Minimum terrain LOD at which to apply the mask.
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//! Call before opening the layer.
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void setMaskMinLevel(const unsigned& value);
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const unsigned& getMaskMinLevel() const;
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//! Whether lighting should affect the model graph
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void setLightingEnabled(bool value);
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bool isLightingEnabled() const;
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//! Whether to generate shaders or use the default shaders
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void setShaderPolicy(const ShaderPolicy& value);
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const ShaderPolicy& getShaderPolicy() const;
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public: // deprecated
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//! @deprecated - subclass ModelLayer instead of using ModelSource plugins
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//! Access the underlying model source.
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ModelSource* getModelSource() const { return _modelSource.get(); }
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public: // Layer
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//! Open the layer and return its status
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virtual Status openImplementation();
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//! Called when this layer is added to a Map
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virtual void addedToMap(const Map*);
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//! Called when this layer is removed from a Map
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virtual void removedFromMap(const Map*);
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//! Node created by this model layer
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virtual osg::Node* getNode() const;
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//! Generate a cache ID for this layer
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virtual std::string getCacheID() const;
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protected: // Layer
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//! post-ctor initialization
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virtual void init();
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protected:
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virtual ~ModelLayer();
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osg::ref_ptr<ModelSource> _modelSource;
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Revision _modelSourceRev;
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osg::ref_ptr<CacheSettings> _cacheSettings;
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osg::ref_ptr<osg::Group> _root;
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};
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using ModelLayerVector = std::vector< osg::ref_ptr<ModelLayer> >;
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}
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OSGEARTH_SPECIALIZE_CONFIG(osgEarth::ModelLayer::Options);
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