63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2008-2012 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_SHADERS
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#define OSGEARTH_SHADERS 1
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#include <osgEarth/ShaderLoader>
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namespace osgEarth { namespace Util
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{
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class OSGEARTH_EXPORT Shaders : public ShaderPackage
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{
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public:
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Shaders();
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std::string CascadeDraping;
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std::string Chonk;
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std::string ChonkCulling;
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std::string DepthOffset;
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std::string Draping;
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std::string DrawInstancedAttribute;
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std::string GPUClamping, GPUClampingLib;
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std::string HexTilingLib;
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std::string Instancing;
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std::string LineDrawable;
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std::string WireLines;
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std::string PointDrawable;
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std::string PhongLighting;
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std::string Text, TextLegacy;
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std::string ContourMap;
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std::string GeodeticGraticule;
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std::string LogDepthBuffer;
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std::string LogDepthBuffer_VertOnly;
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std::string ShadowCaster;
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std::string SimpleOceanLayer;
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std::string RTTPicker;
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std::string WindComputer;
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std::string PBR;
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std::string MetadataNode;
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};
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} }
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#endif // OSGEARTH_SHADERS
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