164 lines
6.7 KiB
Plaintext
164 lines
6.7 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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#include <osgEarth/Common>
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#include <osgEarth/Profile>
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#include <osgEarth/Progress>
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#include <osgEarth/Map>
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#include <osgEarth/Callbacks>
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#include <osgEarth/SceneGraphCallback>
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#include <osgEarth/CullingUtils>
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#include <osg/Group>
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namespace osgEarth { namespace Util
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{
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using namespace osgEarth;
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class PagedNode2;
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class OSGEARTH_EXPORT SimplePager : public osg::Group
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{
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public:
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SimplePager(const osgEarth::Map* map, const osgEarth::Profile* dataProfile);
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//! Initializes the graph. If you override this, be sure to call
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//! buildRootNode and add that as a child of whatever you create.
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virtual void build();
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//! Whether this pager uses additive lods.
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bool getAdditive() const { return _additive; }
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void setAdditive(bool additive) { _additive = additive; }
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//! Tell the pager to stop paging and cancel pending requests
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void setDone();
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unsigned int getMinLevel() const { return _minLevel; }
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void setMinLevel(unsigned int minLevel) { _minLevel = minLevel; }
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unsigned int getMaxLevel() const { return _maxLevel; }
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void setMaxLevel(unsigned int maxLevel) { _maxLevel = maxLevel; }
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float getRangeFactor() const { return _rangeFactor; }
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void setRangeFactor(float value);
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float getMaxRange() const { return _maxRange; }
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void setMaxRange(float value);
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float getMaxPixels() const { return _maxPixels; }
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void setMaxPixels(float value);
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float getMinPixels() const { return _minPixels; }
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void setMinPixels(float value);
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void setLODMethod(const LODMethod& value);
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LODMethod getLODMethod() const { return _useRange ? LODMethod::CAMERA_DISTANCE : LODMethod::SCREEN_SPACE; }
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float getPriorityScale() const { return _priorityScale; }
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void setPriorityScale(float value) { _priorityScale = value; }
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float getPriorityOffset() const { return _priorityOffset; }
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void setPriorityOffset(float value) { _priorityOffset = value; }
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void setEnableCancelation(bool value);
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bool getEnableCancelation() const;
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//! Whether to install cluster culling for geographic nodes
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void setClusterCullingEnabled(bool value);
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bool getClusterCullingEnabled() const;
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//! Whether to use the bounds of loaded data to compute the paging bounds of that
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//! data's children. Default = false. (By default, it will use the tile key bounds
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//! and the built-in ElevationRanges to compute paging bounds.)
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//! This is optimal when you know every level will be populated by geometry that
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//! fits approximately inside its parent's bounds (e.g., terrain tiles).
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void setUsePayloadBoundsForChildren(bool value);
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bool getUsePayloadBoundsForChildren() const;
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using CreateNodeFunction = std::function<osg::ref_ptr<osg::Node>(const TileKey& key, ProgressCallback* progress)>;
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void setCreateNodeFunction(CreateNodeFunction func) { _createNodeFunction = func; }
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using CreatePagedNodeFunction = std::function<PagedNode2*(const TileKey&)>;
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void setCreatePagedNodeFunction(CreatePagedNodeFunction func) { _createPagedNodeFunction = func; }
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//! Scene graph callbacks for notification of changes. Call before calling build().
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void setSceneGraphCallbacks(SceneGraphCallbacks* value) { _sceneGraphCallbacks = value; }
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SceneGraphCallbacks* getSceneGraphCallbacks() const { return _sceneGraphCallbacks.get(); }
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//! Gets the profile for the SimplePager.
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const osgEarth::Profile* getProfile() const;
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//! Creates a payload for the given TileKey.
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//! Doesn't do anything with paging, just gets the raw data.
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//! Subclasses override this method to provide their data for TileKeys, OR you can
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//! call setCreateNodeFunction and createNode will call that.
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virtual osg::ref_ptr<osg::Node> createNode(const TileKey& key, ProgressCallback* progress);
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//! Callback fired when a node is created.
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Callback<void(const TileKey&, osg::Node*)> onCreateNode;
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public:
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//! (INTERNAL) Creates a group containing 4 PagedNodes,
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//! one for each child of the given TileKey.
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osg::ref_ptr<osg::Node> createPagedChildrenOf(const TileKey& parent, ProgressCallback* progress);
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void traverse(osg::NodeVisitor&) override;
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protected:
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//! Gets the bounding sphere for a given TileKey.
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osg::BoundingSphered getBounds(const TileKey& key) const;
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//! The root node is a special node. If you override this method,
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//! be sure to all this to include it in the scene graph.
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osg::ref_ptr<osg::Node> buildRootNode();
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//! Creates a paging data for the given TileKey
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osg::ref_ptr<osg::Node> createChildNode(const TileKey& key, ProgressCallback* progress);
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bool _additive = false;
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bool _useRange = true;
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double _rangeFactor = 6.0;
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float _maxRange = FLT_MAX;
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float _minPixels = 0.0f;
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float _maxPixels = FLT_MAX;
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unsigned int _minLevel = 0;
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unsigned int _maxLevel = 30;
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float _priorityScale = 1.0f;
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float _priorityOffset = 0.0f;
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bool _canCancel = true;
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bool _done = false;
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bool _clusterCullingEnabled = true;
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bool _usePayloadBoundsForChildren = false;
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osg::observer_ptr<const osgEarth::Map> _map;
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osg::ref_ptr<const Profile> _profile;
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osg::ref_ptr<const Profile> _mapProfile;
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osg::ref_ptr<SceneGraphCallbacks> _sceneGraphCallbacks;
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CreateNodeFunction _createNodeFunction;
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CreatePagedNodeFunction _createPagedNodeFunction;
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void fire_onCreateNode(const TileKey& key, osg::Node* node);
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};
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} } // namespace osgEarth::Util
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