188 lines
5.9 KiB
Plaintext
188 lines
5.9 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTHSYMBOLOGY_STYLE_H
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#define OSGEARTHSYMBOLOGY_STYLE_H 1
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#include <osgEarth/Common>
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#include <osgEarth/Color>
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#include <osgEarth/Query>
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#include <osgEarth/IconSymbol>
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#include <osgEarth/PointSymbol>
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#include <osgEarth/LineSymbol>
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#include <osgEarth/PolygonSymbol>
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#include <osgEarth/ModelSymbol>
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#include <osgEarth/ExtrusionSymbol>
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#include <osgEarth/AltitudeSymbol>
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#include <osgEarth/TextSymbol>
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#include <osgEarth/Skins>
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#include <osgEarth/RenderSymbol>
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#include <osgEarth/CoverageSymbol>
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#include <osgEarth/BBoxSymbol>
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#include <osgEarth/Config>
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#include <osg/Object>
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#include <vector>
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namespace osgEarth
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{
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class Style;
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//! Use a vector_map so we can maintain order of appearance
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using StyleMap = vector_map<std::string, Style>;
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/**
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* Style is an unordered collection of Symbols that describes how to render
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* geometry and other objects.
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*/
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class OSGEARTH_EXPORT Style
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{
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public:
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/** Constructs a new, empty style. */
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Style( const std::string& name = "" );
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/** Constructs a style by deserializing it from a Config. */
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Style(const Config& conf);
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/** Constructs a stype by deserializing it from a Config. */
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Style(const Config& conf, const StyleMap* sheet);
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/** Copy constructor. By default, duplicates all the symbols; but if you
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specify SHALLOW_COPY, the new one will point to the same symbols. */
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Style(const Style& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL );
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/** assignment operator */
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Style& operator = (const Style& rhs);
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/** Gets the name of this style */
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const std::string& getName() const { return _name; }
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/** Sets the name of this style */
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void setName( const std::string& value ) { _name = value; }
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/** Starts with this style, merges in all the symbols from the other style, and
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returns a new style */
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Style combineWith( const Style& rhs ) const;
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/** Test whether the style is empty */
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bool empty() const { return _symbols.empty(); }
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/** Adds a symbol to the collection. */
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void addSymbol(Symbol* symbol);
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void add(Symbol* symbol) { addSymbol(symbol); }
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/** Remove a symbol from the collection */
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bool removeSymbol (Symbol* symbol);
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void copySymbols(const Style& style);
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/** Remove a symbol by type */
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template<typename T>
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bool remove()
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{
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Symbol* s = get<T>();
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return s ? removeSymbol(s) : false;
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}
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/** Gets a typed symbol from the style (the first one found). */
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template<typename T>
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T* getSymbol()
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{
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for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
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{
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Symbol* symbol = (*it).get();
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T* s = dynamic_cast<T*>(symbol);
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if (s)
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return s;
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}
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return 0L;
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}
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template<typename T> T* get() { return getSymbol<T>(); } // alias
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/** Whether the style contains a symbol of the template type */
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template<typename T> bool has() { return get<T>() != 0L; }
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template<typename T> bool has() const { return get<T>() != 0L; }
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/** Gets a typed symbol from the style (the first one found) */
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template<typename T>
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const T* getSymbol() const
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{
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for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
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{
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Symbol* symbol = (*it).get();
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const T* s = dynamic_cast<const T*>(symbol);
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if (s)
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return s;
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}
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return 0L;
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}
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template<typename T> const T* get() const { return getSymbol<T>(); } // alias
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/** Gets a typed symbol from the style (first one found), or creates/adds/returns one of
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that type if it doesn't already exist. */
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template<typename T>
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T* getOrCreateSymbol()
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{
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T* sym = getSymbol<T>();
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if ( !sym )
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{
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sym = new T();
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addSymbol( sym );
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}
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return sym;
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}
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template<typename T> T* getOrCreate() { return getOrCreateSymbol<T>(); } // alias
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/** Access to list of symbols currently defining the style */
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SymbolList& symbols() { return _symbols; }
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const SymbolList& symbols() const { return _symbols; }
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/** Serializes this object into a Config. */
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virtual Config getConfig(bool keepOrigType = true) const;
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void mergeConfig(const Config& conf, const StyleMap*);
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void fromSLD(const Config&, const StyleMap*);
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protected:
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std::string _name;
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SymbolList _symbols;
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std::string _origType;
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std::string _origData;
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optional<URI> _uri;
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};
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typedef std::vector<Style> StyleList;
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class OSGEARTH_EXPORT StyleGroup : public osg::Group
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{
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public:
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Style _style;
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};
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} // namespace osgEarth
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OSGEARTH_SPECIALIZE_CONFIG(osgEarth::Style);
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#endif // OSGEARTHSYMBOLOGY_STYLE_H
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