DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/WindLayer

135 lines
4.1 KiB
Plaintext
Raw Normal View History

2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_WIND_LAYER
#define OSGEARTH_WIND_LAYER 1
#include <osgEarth/Layer>
#include <osgEarth/TerrainResources>
#include <osgEarth/Units>
namespace osgEarth
{
/**
* A wind, either DIRECTIONAL (blows in a local direction at all points)
* or POINT (blows in all directions from a specific point)
*/
class OSGEARTH_EXPORT Wind : public osg::Referenced
{
public:
Wind();
enum Type {
//! Originates from point and blows in all directions with attenuation
TYPE_POINT,
//! Blows in a local direction with no attenuation
TYPE_DIRECTIONAL
};
//! Sets the wind type
void setType(Type type) { _type = type; }
Type getType() const { return _type.get(); }
//! Sets the wind power, in knots
void setSpeed(const Speed& value) { _speed = value; }
const Speed& getSpeed() const { return _speed.get(); }
//! Sets the source location for a POINT wind
void setPoint(const GeoPoint& value);
const GeoPoint& getPoint() const { return _point.get(); }
const osg::Vec3d& getPointWorld() const { return _pointWorld; }
//! Sets the direction for a TYPE_DIRECTIONAL wind,
//! express in local tangent plane space. For example,
//! a easterly wind would be (1,0).
void setDirection(const osg::Vec2f& value) { _direction = value; }
const osg::Vec2f& getDirection() const { return _direction.get(); }
private:
// serialization
OE_OPTION(Type, type);
OE_OPTION(Speed, speed);
OE_OPTION(GeoPoint, point);
OE_OPTION(osg::Vec2f, direction); // local
Wind(const Config& conf);
Config getConfig() const;
private:
osg::Vec3d _pointWorld;
};
/**
* Layer that managed wind sources and creates a shared wind LUT
* for shaders to access.
*/
class OSGEARTH_EXPORT WindLayer : public Layer
{
public: // serialization
class OSGEARTH_EXPORT Options : public Layer::Options {
public:
META_LayerOptions(osgEarth, Options, Layer::Options);
OE_OPTION_VECTOR(osg::ref_ptr<Wind>, winds);
OE_OPTION(bool, ortho);
OE_OPTION(Distance, radius);
virtual Config getConfig() const;
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, WindLayer, Options, Layer, Wind);
//! Adds a new wind to the layer
void addWind(Wind*);
//! Removed an existing wind from the layer
void removeWind(Wind*);
protected: // Layer
// post-ctor initialization
void init() override;
Status openImplementation() override;
Status closeImplementation() override;
void prepareForRendering(TerrainEngine*) override;
void addedToMap(const Map*) override;
osg::Node* getNode() const override;
osg::StateSet* getSharedStateSet(osg::NodeVisitor* nv) const override;
void releaseGLObjects(osg::State*) const override;
void resizeGLObjectBuffers(unsigned) override;
private:
osg::ref_ptr<osg::Node> _drawable;
osg::ref_ptr<const SpatialReference> _srs;
};
} // namespace osgEarth
OSGEARTH_SPECIALIZE_CONFIG(osgEarth::WindLayer::Options);
#endif // OSGEARTH_WIND_LAYER