DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/optional

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
namespace osgEarth
{
/**
* A template for defining "optional" class members. An optional member has a default value
* and a flag indicating whether the member is "set".
* This is used extensively in osgEarth's Config subsystem.
*/
template<typename T> struct optional {
optional() { }
optional(const optional<T>& rhs) : _set(rhs._set), _value(rhs._value), _defaultValue(rhs._defaultValue) { }
optional<T>& operator = (const optional<T>& rhs) { _set=rhs._set; _value=rhs._value; _defaultValue=rhs._defaultValue; return *this; }
optional(const T& defaultValue) : _value(defaultValue), _defaultValue(defaultValue) { }
const T& operator =(const T& value) { _set=true; _value=value; return _value; }
bool operator ==(const optional<T>& rhs) const { return _set && rhs._set && _value==rhs._value; }
bool operator !=(const optional<T>& rhs) const { return !( (*this)==rhs); }
bool operator ==(const T& value) const { return _value==value; }
bool operator !=(const T& value) const { return _value!=value; }
bool operator > (const T& value) const { return _value>value; }
bool operator >=(const T& value) const { return _value>=value; }
bool operator < (const T& value) const { return _value<value; }
bool operator <=(const T& value) const { return _value<=value; }
bool isSetTo(const T& value) const { return _set && _value==value; } // differs from == in that the value must be explicity set
bool isSet() const { return _set; }
void unset() { _set = false; _value=_defaultValue; }
void clear() { unset(); }
const T& get() const { return value(); }
const T& value() const { return _value; }
const T& defaultValue() const { return _defaultValue; }
const T& getOrUse(const T& fallback) const { return _set ? _value : fallback; }
// gets a mutable reference, automatically setting
T& mutable_value() { _set = true; return _value; }
T& edit() { return mutable_value(); }
// sets a default value (without altering a set value)
void setDefault(T defValue) { _defaultValue = defValue; if (!_set) _value = defValue; }
// gets the const value.
operator const T*() const { return &_value; }
// gets the const value.
const T* operator ->() const { return &_value; }
public: // deprecated methods
// sets a default value and usets the variable
//[[deprecated("Use setDefault or OE_OPTION(type,name,default) instead")]]
void init(T defValue) { _value = defValue; _defaultValue = defValue; unset(); }
//[[deprecated("Use mutable_value() or edit() instead")]]
T* operator ->() { _set = true; return &_value; }
private:
bool _set = false;
T _value;
T _defaultValue;
typedef T* optional::*unspecified_bool_type;
public:
operator unspecified_bool_type() const { return 0; }
};
}